Fix various test scenes not adding EditorClock to the draw hierarchy

This commit is contained in:
Dean Herbert
2022-08-17 15:40:01 +09:00
parent 12d6d6793c
commit 4b72e55770
14 changed files with 174 additions and 165 deletions

View File

@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing
{
base.LoadComplete();
Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock };
}
protected override Beatmap CreateEditorClockBeatmap()
{
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo(),
@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
return testBeatmap;
}
/// <summary>
@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing
reset();
// Forwards
AddStep("Seek(0)", () => Clock.Seek(0));
AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0);
AddStep("Seek(33)", () => Clock.Seek(33));
AddStep("Seek(33)", () => EditorClock.Seek(33));
checkTime(33);
AddStep("Seek(89)", () => Clock.Seek(89));
AddStep("Seek(89)", () => EditorClock.Seek(89));
checkTime(89);
// Backwards
AddStep("Seek(25)", () => Clock.Seek(25));
AddStep("Seek(25)", () => EditorClock.Seek(25));
checkTime(25);
AddStep("Seek(0)", () => Clock.Seek(0));
AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0);
}
@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0));
checkTime(0);
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50));
checkTime(50);
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100));
checkTime(100);
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175));
checkTime(175);
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350));
checkTime(350);
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400));
checkTime(400);
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450));
checkTime(450);
}
@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24));
checkTime(0);
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26));
checkTime(50);
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150));
checkTime(100);
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170));
checkTime(175);
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274));
checkTime(175);
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276));
checkTime(350);
}
@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(50);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(100);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(200);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(400);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(450);
}
@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(50);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(175);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(350);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(400);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(450);
}
@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(49)", () => Clock.Seek(49));
AddStep("Seek(49)", () => EditorClock.Seek(49));
checkTime(49);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(50);
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(49.999)", () => EditorClock.Seek(49.999));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100);
AddStep("Seek(99)", () => Clock.Seek(99));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(99)", () => EditorClock.Seek(99));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100);
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(99.999)", () => EditorClock.Seek(99.999));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(150);
AddStep("Seek(174)", () => Clock.Seek(174));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(174)", () => EditorClock.Seek(174));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(175);
AddStep("Seek(349)", () => Clock.Seek(349));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(349)", () => EditorClock.Seek(349));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(350);
AddStep("Seek(399)", () => Clock.Seek(399));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(399)", () => EditorClock.Seek(399));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(400);
AddStep("Seek(449)", () => Clock.Seek(449));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(449)", () => EditorClock.Seek(449));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(450);
}
@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("Seek(450)", () => EditorClock.Seek(450));
checkTime(450);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(400);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(350);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(150);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(50);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(0);
}
@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("Seek(450)", () => EditorClock.Seek(450));
checkTime(450);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(350);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(175);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(100);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(50);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(0);
}
@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(451)", () => Clock.Seek(451));
AddStep("Seek(451)", () => EditorClock.Seek(451));
checkTime(451);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(450);
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("Seek(450.999)", () => EditorClock.Seek(450.999));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(450);
AddStep("Seek(401)", () => Clock.Seek(401));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("Seek(401)", () => EditorClock.Seek(401));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400);
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("Seek(401.999)", () => EditorClock.Seek(401.999));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400);
}
@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing
double lastTime = 0;
AddStep("Seek(0)", () => Clock.Seek(0));
AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0);
for (int i = 0; i < 9; i++)
{
AddStep("SeekForward, Snap", () =>
{
lastTime = Clock.CurrentTime;
Clock.SeekForward(true);
lastTime = EditorClock.CurrentTime;
EditorClock.SeekForward(true);
});
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime);
}
for (int i = 0; i < 9; i++)
{
AddStep("SeekBackward, Snap", () =>
{
lastTime = Clock.CurrentTime;
Clock.SeekBackward(true);
lastTime = EditorClock.CurrentTime;
EditorClock.SeekBackward(true);
});
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime);
}
checkTime(0);
}
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime));
private void reset()
{
AddStep("Reset", () => Clock.Seek(0));
AddStep("Reset", () => EditorClock.Seek(0));
}
private class TimingPointVisualiser : CompositeDrawable