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Fix various test scenes not adding EditorClock
to the draw hierarchy
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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
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.TriggerClick();
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});
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AddUntilStep("wait for track playing", () => Clock.IsRunning);
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AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
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AddStep("click reset button", () =>
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{
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@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing
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.TriggerClick();
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});
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AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
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AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
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}
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protected override void Dispose(bool isDisposing)
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