mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Fix various test scenes not adding EditorClock
to the draw hierarchy
This commit is contained in:
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Stop clock", () => Clock.Stop());
|
||||
AddStep("Stop clock", () => EditorClock.Stop());
|
||||
|
||||
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
|
||||
}
|
||||
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to just before next point", () => Clock.Seek(69000));
|
||||
AddStep("Start clock", () => Clock.Start());
|
||||
AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
|
||||
AddStep("Start clock", () => EditorClock.Start());
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to later", () => Clock.Seek(80000));
|
||||
AddStep("Seek to later", () => EditorClock.Seek(80000));
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user