mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into hit-sample-pooling
This commit is contained in:
@ -20,12 +20,15 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
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internal readonly Container<PathControlPointPiece> Pieces;
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internal readonly Container<PathControlPointConnectionPiece> Connections;
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|
@ -44,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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public SliderSelectionBlueprint(DrawableSlider slider)
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: base(slider)
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{
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@ -61,13 +64,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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};
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}
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private IBindable<int> pathVersion;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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pathVersion = HitObject.Path.Version.GetBoundCopy();
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controlPoints.BindTo(HitObject.Path.ControlPoints);
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pathVersion.BindTo(HitObject.Path.Version);
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pathVersion.BindValueChanged(_ => updatePath());
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BodyPiece.UpdateFrom(HitObject);
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@ -164,8 +167,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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}
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private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
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private int addControlPoint(Vector2 position)
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{
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position -= HitObject.Position;
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|
@ -1,63 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditPool<T> : DrawableOsuPool<T>
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where T : DrawableHitObject, new()
|
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{
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 700;
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public DrawableOsuEditPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
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: base(checkHittable, onLoaded, initialSize, maximumSize)
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||||
{
|
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}
|
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|
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protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
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|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
|
||||
if (state == ArmedState.Idle)
|
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return;
|
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|
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// adjust the visuals of certain object types to make them stay on screen for longer than usual.
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switch (hitObject)
|
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{
|
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default:
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// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
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return;
|
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|
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case DrawableSlider _:
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// no specifics to sliders but let them fade slower below.
|
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break;
|
||||
|
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case DrawableHitCircle circle: // also handles slider heads
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circle.ApproachCircle
|
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.FadeOutFromOne(editor_hit_object_fade_out_extension)
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.Expire();
|
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break;
|
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}
|
||||
|
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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hitObject.RemoveTransform(existing);
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|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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||||
}
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||||
}
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||||
}
|
@ -2,9 +2,12 @@
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||||
// See the LICENCE file in the repository root for full licence text.
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||||
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||||
using System.Collections.Generic;
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using osu.Framework.Graphics.Pooling;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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@ -26,8 +29,51 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
|
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protected override GameplayCursorContainer CreateCursor() => null;
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|
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protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
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=> new DrawableOsuEditPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
|
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d.ApplyCustomUpdateState += updateState;
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||||
}
|
||||
|
||||
/// <summary>
|
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
|
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private const double editor_hit_object_fade_out_extension = 700;
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
|
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if (state == ArmedState.Idle)
|
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return;
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|
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// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
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{
|
||||
default:
|
||||
// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
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return;
|
||||
|
||||
case DrawableSlider _:
|
||||
// no specifics to sliders but let them fade slower below.
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle: // also handles slider heads
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||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension)
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||||
.Expire();
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||||
break;
|
||||
}
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|
||||
// Get the existing fade out transform
|
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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||||
|
||||
if (existing == null)
|
||||
return;
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||||
|
||||
hitObject.RemoveTransform(existing);
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||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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||||
}
|
||||
}
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}
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||||
}
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|
@ -105,11 +105,20 @@ namespace osu.Game.Rulesets.Osu.Edit
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||||
}
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||||
}
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||||
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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||||
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
|
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{
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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return snapResult;
|
||||
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return new SnapResult(screenSpacePosition, null);
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}
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||||
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition);
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if (positionSnap.ScreenSpacePosition != screenSpacePosition)
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return positionSnap;
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// will be null if distance snap is disabled or not feasible for the current time value.
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if (distanceSnapGrid == null)
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||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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||||
|
@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
|
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|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
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{
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public class OsuModEasy : ModEasy
|
||||
public class OsuModEasy : ModEasyWithExtraLives
|
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{
|
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public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
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}
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|
@ -1,12 +1,14 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
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using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
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|
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@ -15,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -46,6 +48,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
});
|
||||
}
|
||||
|
||||
public double AnimationStartTime { get; set; }
|
||||
public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
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using osuTK;
|
||||
|
||||
@ -15,150 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
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/// <summary>
|
||||
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointConnection : CompositeDrawable
|
||||
public class FollowPointConnection : PoolableDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
public const int SPACING = 32;
|
||||
public const double PREEMPT = 800;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public FollowPointLifetimeEntry Entry;
|
||||
public DrawablePool<FollowPoint> Pool;
|
||||
|
||||
/// <summary>
|
||||
/// The start time of <see cref="Start"/>.
|
||||
/// </summary>
|
||||
public readonly Bindable<double> StartTime = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
||||
/// </summary>
|
||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
||||
public FollowPointConnection([NotNull] OsuHitObject start)
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
Start = start;
|
||||
base.PrepareForUse();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Entry.Invalidated += onEntryInvalidated;
|
||||
|
||||
StartTime.BindTo(start.StartTimeBindable);
|
||||
refreshPoints();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindEvents(Start);
|
||||
base.FreeAfterUse();
|
||||
|
||||
Entry.Invalidated -= onEntryInvalidated;
|
||||
|
||||
// Return points to the pool.
|
||||
ClearInternal(false);
|
||||
|
||||
Entry = null;
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
private void onEntryInvalidated() => refreshPoints();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public OsuHitObject End
|
||||
private void refreshPoints()
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
ClearInternal(false);
|
||||
|
||||
if (end != null)
|
||||
bindEvents(end);
|
||||
OsuHitObject start = Entry.Start;
|
||||
OsuHitObject end = Entry.End;
|
||||
|
||||
if (IsLoaded)
|
||||
scheduleRefresh();
|
||||
else
|
||||
refresh();
|
||||
}
|
||||
}
|
||||
double startTime = start.GetEndTime();
|
||||
|
||||
private void bindEvents(OsuHitObject obj)
|
||||
{
|
||||
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
obj.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
{
|
||||
Scheduler.AddOnce(refresh);
|
||||
}
|
||||
|
||||
private void refresh()
|
||||
{
|
||||
double startTime = Start.GetEndTime();
|
||||
|
||||
LifetimeStart = startTime;
|
||||
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
double endTime = End.StartTime;
|
||||
Vector2 startPosition = start.StackedEndPosition;
|
||||
Vector2 endPosition = end.StackedPosition;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
double? firstTransformStartTime = null;
|
||||
double finalTransformEndTime = startTime;
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
|
||||
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint());
|
||||
|
||||
Debug.Assert(End != null);
|
||||
AddInternal(fp = Pool.Get());
|
||||
|
||||
fp.ClearTransforms();
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
fp.Alpha = 0;
|
||||
fp.Scale = new Vector2(1.5f * End.Scale);
|
||||
fp.Scale = new Vector2(1.5f * end.Scale);
|
||||
|
||||
firstTransformStartTime ??= fadeInTime;
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
fp.AnimationStartTime.Value = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(End.TimeFadeIn);
|
||||
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
|
||||
fp.FadeIn(end.TimeFadeIn);
|
||||
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
|
||||
|
||||
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
|
||||
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
|
||||
}
|
||||
|
||||
point++;
|
||||
}
|
||||
|
||||
int excessPoints = InternalChildren.Count - point;
|
||||
for (int i = 0; i < excessPoints; i++)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
||||
LifetimeStart = firstTransformStartTime ?? startTime;
|
||||
LifetimeEnd = finalTransformEndTime;
|
||||
Entry.LifetimeEnd = finalTransformEndTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the fade time of follow point positioned between two hitobjects.
|
||||
/// </summary>
|
||||
/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
|
||||
/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
|
||||
/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
|
||||
/// <param name="fadeInTime">The fade-in time of the follow point/</param>
|
||||
/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
|
||||
public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
|
||||
{
|
||||
double startTime = start.GetEndTime();
|
||||
double duration = end.StartTime - startTime;
|
||||
|
||||
fadeOutTime = startTime + fraction * duration;
|
||||
fadeInTime = fadeOutTime - PREEMPT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
public class FollowPointLifetimeEntry : LifetimeEntry
|
||||
{
|
||||
public event Action Invalidated;
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
public FollowPointLifetimeEntry(OsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
LifetimeStart = Start.StartTime;
|
||||
|
||||
bindEvents();
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
|
||||
public OsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
end = value;
|
||||
|
||||
bindEvents();
|
||||
|
||||
refreshLifetimes();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindEvents()
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
|
||||
Start.DefaultsApplied += onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged += onPositionChanged;
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied += onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged += onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnbindEvents()
|
||||
{
|
||||
if (Start != null)
|
||||
{
|
||||
Start.DefaultsApplied -= onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied -= onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
|
||||
|
||||
private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
|
||||
|
||||
private void refreshLifetimes()
|
||||
{
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
|
||||
// The lifetime start will match the fade-in time of the first follow point.
|
||||
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
|
||||
|
||||
LifetimeStart = fadeInTime;
|
||||
LifetimeEnd = double.MaxValue; // This will be set by the connection.
|
||||
|
||||
Invalidated?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,53 +2,74 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointRenderer : LifetimeManagementContainer
|
||||
public class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
internal IReadOnlyList<FollowPointConnection> Connections => connections;
|
||||
|
||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
||||
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
|
||||
|
||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||
private DrawablePool<FollowPointConnection> connectionPool;
|
||||
private DrawablePool<FollowPoint> pointPool;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
|
||||
public FollowPointRenderer()
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
|
||||
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
|
||||
};
|
||||
}
|
||||
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
addEntry(hitObject);
|
||||
|
||||
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
|
||||
startTimeMap[hitObject] = startTimeBindable;
|
||||
}
|
||||
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
|
||||
startTimeMap[hitObject].UnbindAll();
|
||||
startTimeMap.Remove(hitObject);
|
||||
}
|
||||
|
||||
private void addEntry(OsuHitObject hitObject)
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
if (index < lifetimeEntries.Count - 1)
|
||||
{
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||
newEntry.End = nextEntry.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
newEntry.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = newEntry.Start;
|
||||
}
|
||||
|
||||
AddInternal(connection);
|
||||
lifetimeManager.AddEntry(newEntry);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
private void removeEntry(OsuHitObject hitObject)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
var entry = lifetimeEntries[index];
|
||||
entry.UnbindEvents();
|
||||
|
||||
lifetimeEntries.RemoveAt(index);
|
||||
lifetimeManager.RemoveEntry(entry);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = entry.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
bool anyAliveChanged = base.CheckChildrenLife();
|
||||
anyAliveChanged |= lifetimeManager.Update(Time.Current);
|
||||
return anyAliveChanged;
|
||||
}
|
||||
|
||||
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||
{
|
||||
var connection = connectionPool.Get(c =>
|
||||
{
|
||||
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||
c.Pool = pointPool;
|
||||
});
|
||||
|
||||
connectionsInUse[entry] = connection;
|
||||
|
||||
AddInternal(connection);
|
||||
}
|
||||
|
||||
private void onEntryBecameDead(LifetimeEntry entry)
|
||||
{
|
||||
RemoveInternal(connectionsInUse[entry]);
|
||||
connectionsInUse.Remove(entry);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
addEntry(hitObject);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
foreach (var entry in lifetimeEntries)
|
||||
entry.UnbindEvents();
|
||||
lifetimeEntries.Clear();
|
||||
}
|
||||
|
||||
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
|
||||
where T : PoolableDrawable, new()
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
public class DrawableHitCircle : DrawableOsuHitObject
|
||||
{
|
||||
public OsuAction? HitAction => HitArea.HitAction;
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
|
||||
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.BindTo(HitObject.PositionBindable);
|
||||
@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.UnbindFrom(HitObject.PositionBindable);
|
||||
|
@ -44,26 +44,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private double fadeOutDelay;
|
||||
protected override double FadeOutDelay => fadeOutDelay;
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
|
||||
|
||||
if (hitLightingEnabled)
|
||||
{
|
||||
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
|
||||
Lighting.Alpha = 0;
|
||||
|
||||
if (hitLightingEnabled && Lighting.Drawable != null)
|
||||
{
|
||||
// todo: this animation changes slightly based on new/old legacy skin versions.
|
||||
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
|
||||
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
JudgementBody.Alpha = 1;
|
||||
}
|
||||
|
||||
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
|
||||
// extend the lifetime to cover lighting fade
|
||||
LifetimeEnd = Lighting.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuPool<T> : DrawablePool<T>
|
||||
where T : DrawableHitObject, new()
|
||||
{
|
||||
private readonly Func<DrawableHitObject, double, bool> checkHittable;
|
||||
private readonly Action<Drawable> onLoaded;
|
||||
|
||||
public DrawableOsuPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
this.checkHittable = checkHittable;
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
|
||||
{
|
||||
var osuObject = (DrawableOsuHitObject)(object)o;
|
||||
|
||||
osuObject.CheckHittable = checkHittable;
|
||||
osuObject.OnLoadComplete += onLoaded;
|
||||
});
|
||||
}
|
||||
}
|
@ -20,7 +20,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
public class DrawableSlider : DrawableOsuHitObject
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
@ -87,18 +87,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
|
||||
// Ensure that the version will change after the upcoming BindTo().
|
||||
pathVersion.Value = int.MaxValue;
|
||||
PathVersion.BindTo(HitObject.Path.Version);
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
pathVersion.BindValueChanged(_ => updatePosition());
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
pathVersion.UnbindFrom(drawableSlider.PathVersion);
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
@ -50,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
}
|
||||
@ -59,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
state.BindValueChanged(updateState, true);
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
@ -68,15 +65,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateState;
|
||||
updateState(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state.NewValue)
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
|
@ -248,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
||||
box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint);
|
||||
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
private SkinnableSpriteText hitCircleText;
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
@ -113,7 +112,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
if (overlayAboveNumber)
|
||||
AddInternal(hitCircleOverlay.CreateProxy());
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
|
||||
@ -137,19 +135,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
state.BindValueChanged(updateState, true);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
if (hasNumber)
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateState;
|
||||
updateState(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
switch (state.NewValue)
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
@ -20,15 +20,12 @@ using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
||||
public readonly Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
||||
private readonly PlayfieldBorder playfieldBorder;
|
||||
private readonly ProxyContainer approachCircles;
|
||||
private readonly ProxyContainer spinnerProxies;
|
||||
@ -40,86 +37,81 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
|
||||
|
||||
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
|
||||
|
||||
private readonly Container judgementAboveHitObjectLayer;
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
playfieldBorder = new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 3
|
||||
},
|
||||
spinnerProxies = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
followPoints = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
|
||||
// Todo: Remove when hitobjects are properly pooled
|
||||
new SkinProvidingContainer(null)
|
||||
{
|
||||
Child = HitObjectContainer,
|
||||
},
|
||||
approachCircles = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
|
||||
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
|
||||
HitObjectContainer,
|
||||
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
var hitWindows = new OsuHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result));
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
|
||||
|
||||
AddRangeInternal(poolDictionary.Values);
|
||||
|
||||
NewResult += onNewResult;
|
||||
}
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}");
|
||||
drawable.OnLoadComplete += onDrawableHitObjectLoaded;
|
||||
}
|
||||
|
||||
private void onDrawableHitObjectLoaded(Drawable drawable)
|
||||
{
|
||||
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
spinnerProxies.Add(drawable.CreateProxy());
|
||||
break;
|
||||
|
||||
case DrawableHitCircle hitCircle:
|
||||
approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void onJudgmentLoaded(DrawableOsuJudgement judgement)
|
||||
{
|
||||
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
|
||||
|
||||
registerPool<HitCircle, DrawableHitCircle>(10, 100);
|
||||
RegisterPool<HitCircle, DrawableHitCircle>(10, 100);
|
||||
|
||||
registerPool<Slider, DrawableSlider>(10, 100);
|
||||
registerPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
|
||||
registerPool<SliderTailCircle, DrawableSliderTail>(10, 100);
|
||||
registerPool<SliderTick, DrawableSliderTick>(10, 100);
|
||||
registerPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
|
||||
RegisterPool<Slider, DrawableSlider>(10, 100);
|
||||
RegisterPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
|
||||
RegisterPool<SliderTailCircle, DrawableSliderTail>(10, 100);
|
||||
RegisterPool<SliderTick, DrawableSliderTick>(10, 100);
|
||||
RegisterPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
|
||||
|
||||
registerPool<Spinner, DrawableSpinner>(2, 20);
|
||||
registerPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
|
||||
registerPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
|
||||
RegisterPool<Spinner, DrawableSpinner>(2, 20);
|
||||
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
|
||||
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
|
||||
}
|
||||
|
||||
private void registerPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
|
||||
where TObject : HitObject
|
||||
where TDrawable : DrawableHitObject, new()
|
||||
=> RegisterPool<TObject, TDrawable>(CreatePool<TDrawable>(initialSize, maximumSize));
|
||||
|
||||
protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
|
||||
where TDrawable : DrawableHitObject, new()
|
||||
=> new DrawableOsuPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
|
||||
|
||||
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
|
||||
|
||||
protected override void OnHitObjectAdded(HitObject hitObject)
|
||||
@ -134,27 +126,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
public void OnHitObjectLoaded(Drawable drawable)
|
||||
{
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderTick _:
|
||||
case DrawableSliderRepeat _:
|
||||
case DrawableSpinnerTick _:
|
||||
break;
|
||||
|
||||
case DrawableSpinner _:
|
||||
spinnerProxies.Add(drawable.CreateProxy());
|
||||
break;
|
||||
|
||||
case IDrawableHitObjectWithProxiedApproach approach:
|
||||
approachCircles.Add(approach.ProxiedLayer.CreateProxy());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||
@ -178,11 +149,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
|
||||
{
|
||||
private readonly HitResult result;
|
||||
private readonly Action<DrawableOsuJudgement> onLoaded;
|
||||
|
||||
public DrawableJudgementPool(HitResult result)
|
||||
public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
|
||||
: base(10)
|
||||
{
|
||||
this.result = result;
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
protected override DrawableOsuJudgement CreateNewDrawable()
|
||||
@ -192,6 +165,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
// just a placeholder to initialise the correct drawable hierarchy for this pool.
|
||||
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
|
||||
|
||||
onLoaded?.Invoke(judgement);
|
||||
|
||||
return judgement;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user