Refactor test to allow waveform testing

This commit is contained in:
Dean Herbert
2022-05-23 17:56:32 +09:00
parent 41b3fb0df0
commit 4bcf15f632

View File

@ -4,15 +4,15 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing;
using osuTK; using osuTK;
@ -22,9 +22,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture] [TestFixture]
public class TestSceneTapTimingControl : EditorClockTestScene public class TestSceneTapTimingControl : EditorClockTestScene
{ {
[Cached(typeof(EditorBeatmap))] private EditorBeatmap editorBeatmap => editorBeatmapContainer?.EditorBeatmap;
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap; private TestSceneHitObjectComposer.EditorBeatmapContainer editorBeatmapContainer;
[Cached] [Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
@ -33,38 +33,48 @@ namespace osu.Game.Tests.Visual.Editing
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>(); private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
private TapTimingControl control; private TapTimingControl control;
private OsuSpriteText timingInfo;
public TestSceneTapTimingControl() [Resolved]
private AudioManager audio { get; set; }
[SetUpSteps]
public void SetUpSteps()
{ {
var playableBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo); AddStep("create beatmap", () =>
{
Beatmap.Value = new WaveformTestBeatmap(audio);
});
// Ensure time doesn't end while testing AddStep("Create component", () =>
playableBeatmap.BeatmapInfo.Length = 1200000; {
Child = editorBeatmapContainer = new TestSceneHitObjectComposer.EditorBeatmapContainer(Beatmap.Value)
{
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 400,
Scale = new Vector2(1.5f),
Child = control = new TapTimingControl(),
},
timingInfo = new OsuSpriteText(),
}
};
editorBeatmap = new EditorBeatmap(playableBeatmap); selectedGroup.Value = editorBeatmap.ControlPointInfo.Groups.First();
});
selectedGroup.Value = editorBeatmap.ControlPointInfo.Groups.First();
} }
protected override void LoadComplete() protected override void Update()
{ {
base.LoadComplete(); base.Update();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); if (selectedGroup.Value != null)
Beatmap.Disabled = true; timingInfo.Text = $"offset: {selectedGroup.Value.Time:N2} bpm: {selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().First().BPM:N2}";
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 400,
Scale = new Vector2(1.5f),
Child = control = new TapTimingControl(),
}
};
} }
[Test] [Test]
@ -104,7 +114,13 @@ namespace osu.Game.Tests.Visual.Editing
.TriggerClick(); .TriggerClick();
}); });
AddSliderStep("BPM", 30, 400, 60, bpm => editorBeatmap.ControlPointInfo.TimingPoints.First().BeatLength = 60000f / bpm); AddSliderStep("BPM", 30, 400, 128, bpm =>
{
if (editorBeatmap == null)
return;
editorBeatmap.ControlPointInfo.TimingPoints.First().BeatLength = 60000f / bpm;
});
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)