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Fix audio disposal issues and share more code between visualtests.
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@ -20,7 +20,9 @@ namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePlayer : TestCase
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{
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private WorkingBeatmap beatmap;
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protected Player Player;
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private BeatmapDatabase db;
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public override string Name => @"Player";
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public override string Description => @"Showing everything to play the game.";
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@ -28,15 +30,19 @@ namespace osu.Desktop.VisualTests.Tests
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[BackgroundDependencyLoader]
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private void load(BeatmapDatabase db)
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{
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var beatmapInfo = db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault();
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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this.db = db;
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}
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public override void Reset()
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{
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base.Reset();
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WorkingBeatmap beatmap = null;
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var beatmapInfo = db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault();
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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if (beatmap?.Track == null)
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{
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var objects = new List<HitObject>();
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@ -82,16 +88,21 @@ namespace osu.Desktop.VisualTests.Tests
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Colour = Color4.Black,
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});
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Add(new PlayerLoader(new Player
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{
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PreferredPlayMode = PlayMode.Osu,
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Beatmap = beatmap
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})
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Add(new PlayerLoader(Player = CreatePlayer(beatmap))
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{
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Beatmap = beatmap
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});
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}
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protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
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{
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return new Player
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{
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PreferredPlayMode = PlayMode.Osu,
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Beatmap = beatmap
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};
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}
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class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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