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Change SpriteComponent
accessibility to internal
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@ -65,7 +65,7 @@ namespace osu.Game.Skinning
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public bool UsesFixedAnchor { get; set; }
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public bool UsesFixedAnchor { get; set; }
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public class SpriteComponent : ISkinComponent
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internal class SpriteComponent : ISkinComponent
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{
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{
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public string LookupName { get; set; }
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public string LookupName { get; set; }
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