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Keep cursor hiding feature to gameplay screens for now
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@ -40,11 +40,10 @@ namespace osu.Game.Screens
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public virtual bool AllowExternalScreenChange => false;
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/// <summary>
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/// Whether all overlays should be hidden when this screen is entered or resumed.
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/// </summary>
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public virtual bool HideOverlaysOnEnter => false;
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public virtual bool HideMenuCursorOnNonMouseInput => false;
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/// <summary>
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/// The initial overlay activation mode to use when this screen is entered for the first time.
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/// </summary>
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