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Keep cursor hiding feature to gameplay screens for now
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@ -66,6 +66,8 @@ namespace osu.Game.Screens.Play
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public override bool HideOverlaysOnEnter => true;
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public override bool HideMenuCursorOnNonMouseInput => true;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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// We are managing our own adjustments (see OnEntering/OnExiting).
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