mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Save score upon map completion
This commit is contained in:
@ -67,6 +67,9 @@ namespace osu.Game.Screens.Play
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private DecoupleableInterpolatingFramedClock adjustableClock;
|
private DecoupleableInterpolatingFramedClock adjustableClock;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private ScoreManager scoreManager { get; set; }
|
||||||
|
|
||||||
private PauseContainer pauseContainer;
|
private PauseContainer pauseContainer;
|
||||||
|
|
||||||
private RulesetInfo ruleset;
|
private RulesetInfo ruleset;
|
||||||
@ -273,7 +276,11 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (!IsCurrentScreen) return;
|
if (!IsCurrentScreen) return;
|
||||||
|
|
||||||
Push(new Results(CreateScoreInfo()));
|
var score = CreateScoreInfo();
|
||||||
|
if (RulesetContainer.Replay == null)
|
||||||
|
scoreManager.Import(score);
|
||||||
|
|
||||||
|
Push(new Results(score));
|
||||||
|
|
||||||
onCompletionEvent = null;
|
onCompletionEvent = null;
|
||||||
});
|
});
|
||||||
|
Reference in New Issue
Block a user