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implement hidden (mostly)
some things work and others don't, I dunno
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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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public override bool IsPresent => true; // handle input when hidden
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public SpinnerDisc(Spinner s)
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{
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spinner = s;
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