diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 09a6ea7065..0e8d8a9546 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -24,11 +24,11 @@ namespace osu.Game.Beatmaps public readonly bool WithStoryboard; - protected WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo = null, BeatmapMetadata metadata = null, bool withStoryboard = false) + protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool withStoryboard = false) { BeatmapInfo = beatmapInfo; - BeatmapSetInfo = beatmapSetInfo ?? beatmapInfo?.BeatmapSet; - Metadata = metadata ?? beatmapInfo?.Metadata ?? BeatmapSetInfo?.Metadata; + BeatmapSetInfo = beatmapInfo.BeatmapSet; + Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata; WithStoryboard = withStoryboard; Mods.ValueChanged += mods => applyRateAdjustments(); diff --git a/osu.Game/Database/BeatmapDatabase.cs b/osu.Game/Database/BeatmapDatabase.cs index 811a067116..760b7ae353 100644 --- a/osu.Game/Database/BeatmapDatabase.cs +++ b/osu.Game/Database/BeatmapDatabase.cs @@ -273,7 +273,7 @@ namespace osu.Game.Database if (beatmapInfo.Metadata == null) beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; - WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard: withStoryboard); + WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard); previous?.TransferTo(working); diff --git a/osu.Game/Database/DatabaseWorkingBeatmap.cs b/osu.Game/Database/DatabaseWorkingBeatmap.cs index 1c160a14e4..c56d6cea51 100644 --- a/osu.Game/Database/DatabaseWorkingBeatmap.cs +++ b/osu.Game/Database/DatabaseWorkingBeatmap.cs @@ -14,8 +14,8 @@ namespace osu.Game.Database { private readonly BeatmapDatabase database; - public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo = null, BeatmapMetadata metadata = null, bool withStoryboard = false) - : base(beatmapInfo, beatmapSetInfo, metadata, withStoryboard) + public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool withStoryboard = false) + : base(beatmapInfo, withStoryboard) { this.database = database; }