mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Implement hp increase for mania
This commit is contained in:
@ -10,5 +10,16 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
public override bool AffectsCombo => false;
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 20;
|
protected override int NumericResultFor(HitResult result) => 20;
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return 0;
|
||||||
|
default:
|
||||||
|
return 0.040;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,5 +25,26 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
return 300;
|
return 300;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return -0.125;
|
||||||
|
case HitResult.Meh:
|
||||||
|
return 0.005;
|
||||||
|
case HitResult.Ok:
|
||||||
|
return 0.010;
|
||||||
|
case HitResult.Good:
|
||||||
|
return 0.035;
|
||||||
|
case HitResult.Great:
|
||||||
|
return 0.055;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 0.065;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -122,42 +122,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplyResult(JudgementResult result)
|
protected override double HpFactorFor(Judgement judgement, HitResult result)
|
||||||
{
|
=> result == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
||||||
base.ApplyResult(result);
|
|
||||||
|
|
||||||
bool isTick = result.Judgement is HoldNoteTickJudgement;
|
|
||||||
|
|
||||||
if (isTick)
|
|
||||||
{
|
|
||||||
if (result.IsHit)
|
|
||||||
Health.Value += hpMultiplier * hp_increase_tick;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
switch (result.Type)
|
|
||||||
{
|
|
||||||
case HitResult.Miss:
|
|
||||||
Health.Value += hpMissMultiplier * hp_increase_miss;
|
|
||||||
break;
|
|
||||||
case HitResult.Meh:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_bad;
|
|
||||||
break;
|
|
||||||
case HitResult.Ok:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_ok;
|
|
||||||
break;
|
|
||||||
case HitResult.Good:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_good;
|
|
||||||
break;
|
|
||||||
case HitResult.Great:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_great;
|
|
||||||
break;
|
|
||||||
case HitResult.Perfect:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_perfect;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user