Make slider parsing kind of exist.

This commit is contained in:
Dean Herbert
2016-11-17 21:29:35 +09:00
parent bd8856611a
commit 4c61a13e71
6 changed files with 309 additions and 7 deletions

View File

@ -30,8 +30,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
this.h = h;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
Position = h.Position;
Children = new Drawable[]
{

View File

@ -1,4 +1,9 @@
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
@ -6,12 +11,42 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public DrawableSlider(Slider h) : base(h)
{
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
for (float i = 0; i <= 1; i += 0.1f)
{
Add(new CirclePiece
{
Colour = h.Colour,
Hit = Hit,
Position = h.Curve.PositionAt(i) - h.Position //non-relative?
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
Flush(true); //move to DrawableHitObject
Alpha = 0;
Delay(HitObject.StartTime - 200 - Time.Current, true);
FadeIn(200);
Delay(200 + HitObject.Duration);
FadeOut(200);
}
}
}