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Update settings in line with framework changes
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28
osu.Game/Overlays/Settings/Sections/Debug/MemorySettings.cs
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28
osu.Game/Overlays/Settings/Sections/Debug/MemorySettings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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public class MemorySettings : SettingsSubsection
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{
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protected override string Header => "Memory";
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config, GameHost host)
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{
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Children = new Drawable[]
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{
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new SettingsButton
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{
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Text = "Clear all caches",
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Action = host.Collect
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},
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};
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}
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}
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}
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