Rename completed state to passed

This commit is contained in:
Dan Balasescu
2022-02-08 20:29:49 +09:00
parent 0d99017178
commit 4c76027178
5 changed files with 11 additions and 11 deletions

View File

@ -134,7 +134,7 @@ namespace osu.Game.Screens.Spectate
switch (newState.State)
{
case SpectatingUserState.Completed:
case SpectatingUserState.Passed:
// Make sure that gameplay completes to the end.
if (gameplayStates.TryGetValue(userId, out var gameplayState))
gameplayState.Score.Replay.HasReceivedAllFrames = true;