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Rename completed state to passed
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@ -134,7 +134,7 @@ namespace osu.Game.Screens.Spectate
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switch (newState.State)
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{
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case SpectatingUserState.Completed:
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case SpectatingUserState.Passed:
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// Make sure that gameplay completes to the end.
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if (gameplayStates.TryGetValue(userId, out var gameplayState))
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gameplayState.Score.Replay.HasReceivedAllFrames = true;
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