mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Rename completed state to passed
This commit is contained in:
@ -247,7 +247,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompletionState()
|
||||
public void TestPassedState()
|
||||
{
|
||||
loadSpectatingScreen();
|
||||
|
||||
@ -255,8 +255,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
sendFrames();
|
||||
waitForPlayer();
|
||||
|
||||
AddStep("send completion", () => spectatorClient.EndPlay(streamingUser.Id, SpectatingUserState.Completed));
|
||||
AddUntilStep("state is completed", () => spectatorClient.WatchingUserStates[streamingUser.Id].State == SpectatingUserState.Completed);
|
||||
AddStep("send passed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatingUserState.Passed));
|
||||
AddUntilStep("state is passed", () => spectatorClient.WatchingUserStates[streamingUser.Id].State == SpectatingUserState.Passed);
|
||||
|
||||
start();
|
||||
sendFrames();
|
||||
|
Reference in New Issue
Block a user