Rename completed state to passed

This commit is contained in:
Dan Balasescu
2022-02-08 20:29:49 +09:00
parent 0d99017178
commit 4c76027178
5 changed files with 11 additions and 11 deletions

View File

@ -247,7 +247,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestCompletionState()
public void TestPassedState()
{
loadSpectatingScreen();
@ -255,8 +255,8 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames();
waitForPlayer();
AddStep("send completion", () => spectatorClient.EndPlay(streamingUser.Id, SpectatingUserState.Completed));
AddUntilStep("state is completed", () => spectatorClient.WatchingUserStates[streamingUser.Id].State == SpectatingUserState.Completed);
AddStep("send passed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatingUserState.Passed));
AddUntilStep("state is passed", () => spectatorClient.WatchingUserStates[streamingUser.Id].State == SpectatingUserState.Passed);
start();
sendFrames();