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Rename Accented to Strong.
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@ -20,10 +20,10 @@ namespace osu.Game.Modes.Taiko.Objects
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public double PreEmpt;
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/// <summary>
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/// Whether this HitObject is accented.
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/// Accented hit objects give more points for hitting the hit object with both keys.
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/// Whether this HitObject is a "strong" type.
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool Accented;
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public bool IsStrong;
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/// <summary>
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/// Whether this HitObject is in Kiai time.
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