mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Fix CircularDistanceSnapGrid
returning an incorrect time value when distance spacing is not 1.0
This commit is contained in:
@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (snappedPosition - StartPosition).Length));
|
||||
return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (float)((snappedPosition - StartPosition).Length / DistanceSpacingMultiplier.Value)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user