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4c945b5feb
132
osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs
Normal file
132
osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs
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@ -0,0 +1,132 @@
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|||||||
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
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// See the LICENCE file in the repository root for full licence text.
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||||||
|
|
||||||
|
using System.Linq;
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||||||
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using NUnit.Framework;
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||||||
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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|
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneHyperDashColouring : OsuTestScene
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{
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[Resolved]
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private SkinManager skins { get; set; }
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|
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|
[Test]
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public void TestDefaultFruitColour()
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|
{
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var skin = new TestSkin();
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checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
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|
}
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|
[Test]
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|
public void TestCustomFruitColour()
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|
{
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|
var skin = new TestSkin
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|
{
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HyperDashFruitColour = Color4.Cyan
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|
};
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checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
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|
}
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|
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|
[Test]
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|
public void TestCustomFruitColourPriority()
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|
{
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var skin = new TestSkin
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|
{
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HyperDashColour = Color4.Goldenrod,
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HyperDashFruitColour = Color4.Cyan
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|
};
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checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
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||||||
|
}
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|
[Test]
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|
public void TestFruitColourFallback()
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||||||
|
{
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var skin = new TestSkin
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{
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|
HyperDashColour = Color4.Goldenrod
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||||||
|
};
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||||||
|
|
||||||
|
checkHyperDashFruitColour(skin, skin.HyperDashColour);
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||||||
|
}
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||||||
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||||||
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private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
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||||||
|
{
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|
DrawableFruit drawableFruit = null;
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|
|
||||||
|
AddStep("create hyper-dash fruit", () =>
|
||||||
|
{
|
||||||
|
var fruit = new Fruit { HyperDashTarget = new Banana() };
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||||||
|
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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||||||
|
|
||||||
|
Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(4f),
|
||||||
|
}, skin);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
|
||||||
|
{
|
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|
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
|
||||||
|
var testSkinProvider = new SkinProvidingContainer(skin);
|
||||||
|
var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
|
||||||
|
|
||||||
|
return legacySkinProvider
|
||||||
|
.WithChild(testSkinProvider
|
||||||
|
.WithChild(legacySkinTransformer
|
||||||
|
.WithChild(child)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
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|
fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
|
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|
|
||||||
|
private class TestSkin : LegacySkin
|
||||||
|
{
|
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public Color4 HyperDashColour
|
||||||
|
{
|
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get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
|
||||||
|
set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color4 HyperDashAfterImageColour
|
||||||
|
{
|
||||||
|
get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
|
||||||
|
set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color4 HyperDashFruitColour
|
||||||
|
{
|
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|
get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
|
||||||
|
set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TestSkin()
|
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|
: base(new SkinInfo(), null, null, string.Empty)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
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|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -67,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
BorderColour = Color4.Red,
|
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||||
BorderThickness = 12f * RADIUS_ADJUST,
|
BorderThickness = 12f * RADIUS_ADJUST,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
Alpha = 0.3f,
|
Alpha = 0.3f,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Red,
|
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
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@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
|||||||
|
|
||||||
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||||
|
|
||||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||||
|
{
|
||||||
|
switch (lookup)
|
||||||
|
{
|
||||||
|
case CatchSkinColour colour:
|
||||||
|
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
|
||||||
|
}
|
||||||
|
|
||||||
|
return source.GetConfig<TLookup, TValue>(lookup);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
23
osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs
Normal file
23
osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs
Normal file
@ -0,0 +1,23 @@
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|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Skinning
|
||||||
|
{
|
||||||
|
public enum CatchSkinColour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The colour to be used for the catcher while in hyper-dashing state.
|
||||||
|
/// </summary>
|
||||||
|
HyperDash,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
|
||||||
|
/// </summary>
|
||||||
|
HyperDashFruit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing.
|
||||||
|
/// </summary>
|
||||||
|
HyperDashAfterImage,
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -55,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
|||||||
{
|
{
|
||||||
var hyperDash = new Sprite
|
var hyperDash = new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture(lookupName),
|
|
||||||
Colour = Color4.Red,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
Depth = 1,
|
Depth = 1,
|
||||||
Alpha = 0.7f,
|
Alpha = 0.7f,
|
||||||
Scale = new Vector2(1.2f)
|
Scale = new Vector2(1.2f),
|
||||||
|
Texture = skin.GetTexture(lookupName),
|
||||||
|
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
|
||||||
|
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
|
||||||
|
Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||||
};
|
};
|
||||||
|
|
||||||
AddInternal(hyperDash);
|
AddInternal(hyperDash);
|
||||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
{
|
{
|
||||||
|
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we are hyper-dashing or not.
|
/// Whether we are hyper-dashing or not.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -296,6 +296,44 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitSliderHeadBeforeHitCircle()
|
||||||
|
{
|
||||||
|
const double time_circle = 1000;
|
||||||
|
const double time_slider = 1200;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSlider = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
new TestSlider
|
||||||
|
{
|
||||||
|
StartTime = time_slider,
|
||||||
|
Position = positionSlider,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(25, 0),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||||
{
|
{
|
||||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||||
@ -365,6 +403,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
HeadCircle.HitWindows = new TestHitWindows();
|
HeadCircle.HitWindows = new TestHitWindows();
|
||||||
TailCircle.HitWindows = new TestHitWindows();
|
TailCircle.HitWindows = new TestHitWindows();
|
||||||
|
|
||||||
|
HeadCircle.HitWindows.SetDifficulty(0);
|
||||||
|
TailCircle.HitWindows.SetDifficulty(0);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return new DrawableSliderTail(slider, tail);
|
return new DrawableSliderTail(slider, tail);
|
||||||
|
|
||||||
case SliderHeadCircle head:
|
case SliderHeadCircle head:
|
||||||
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
return new DrawableSliderHead(slider, head)
|
||||||
|
{
|
||||||
|
OnShake = Shake,
|
||||||
|
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
||||||
|
};
|
||||||
|
|
||||||
case SliderTick tick:
|
case SliderTick tick:
|
||||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||||
|
@ -1,16 +1,17 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ensures that <see cref="HitObject"/>s are hit in-order.
|
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
|
||||||
/// If a <see cref="HitObject"/> is hit out of order:
|
/// If a <see cref="HitObject"/> is hit out of order:
|
||||||
/// <list type="number">
|
/// <list type="number">
|
||||||
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||||
@ -36,13 +37,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
DrawableHitObject blockingObject = null;
|
DrawableHitObject blockingObject = null;
|
||||||
|
|
||||||
// Find the last hitobject which blocks future hits.
|
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
|
||||||
{
|
{
|
||||||
if (obj == hitObject)
|
if (hitObjectCanBlockFutureHits(obj))
|
||||||
break;
|
|
||||||
|
|
||||||
if (drawableCanBlockFutureHits(obj))
|
|
||||||
blockingObject = obj;
|
blockingObject = obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,74 +51,56 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
// 1. The last blocking hitobject has been judged.
|
// 1. The last blocking hitobject has been judged.
|
||||||
// 2. The current time is after the last hitobject's start time.
|
// 2. The current time is after the last hitobject's start time.
|
||||||
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||||
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
|
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||||
public void HandleHit(HitObject hitObject)
|
public void HandleHit(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||||
if (!hitObjectCanBlockFutureHits(hitObject))
|
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
double maximumTime = hitObject.StartTime;
|
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||||
|
throw new InvalidOperationException($"A {hitObject} was hit before it become hittable!");
|
||||||
|
|
||||||
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
|
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
|
||||||
{
|
{
|
||||||
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
|
if (obj.Judged)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (hitObjectCanBlockFutureHits(obj.HitObject))
|
if (hitObjectCanBlockFutureHits(obj))
|
||||||
applyMiss(obj);
|
((DrawableOsuHitObject)obj).MissForcefully();
|
||||||
|
|
||||||
foreach (var nested in obj.NestedHitObjects)
|
|
||||||
{
|
|
||||||
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (hitObjectCanBlockFutureHits(nested.HitObject))
|
|
||||||
applyMiss(nested);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
|
|
||||||
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
|
|
||||||
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
|
||||||
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
||||||
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
|
private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject)
|
||||||
{
|
=> hitObject is DrawableHitCircle;
|
||||||
// Unlike the above we will receive slider tails, but they do not block future hits.
|
|
||||||
if (hitObject is SliderTailCircle)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// All other hitcircles continue to block future hits.
|
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||||
return hitObject is HitCircle;
|
{
|
||||||
|
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
if (obj.HitObject.StartTime >= targetTime)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
yield return obj;
|
||||||
|
|
||||||
|
foreach (var nestedObj in obj.NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (nestedObj.HitObject.StartTime >= targetTime)
|
||||||
|
break;
|
||||||
|
|
||||||
|
yield return nestedObj;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||||
hitPolicy.HandleHit(result.HitObject);
|
hitPolicy.HandleHit(judgedObject);
|
||||||
|
|
||||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
@ -150,7 +150,8 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
HitObjects,
|
HitObjects,
|
||||||
Variables,
|
Variables,
|
||||||
Fonts,
|
Fonts,
|
||||||
Mania
|
CatchTheBeat,
|
||||||
|
Mania,
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||||
|
@ -44,6 +44,12 @@ namespace osu.Game.Skinning
|
|||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
// osu!catch section only has colour settings
|
||||||
|
// so no harm in handling the entire section
|
||||||
|
case Section.CatchTheBeat:
|
||||||
|
HandleColours(skin, line);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(pair.Key))
|
if (!string.IsNullOrEmpty(pair.Key))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user