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Update osu! in line with audio subsystem refactor
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@ -51,8 +51,8 @@ namespace osu.Game.Graphics.Containers
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if (osuGame != null)
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OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
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samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
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StateChanged += onStateChanged;
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}
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