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Update osu! in line with audio subsystem refactor
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@ -145,7 +145,7 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures, AudioManager audio)
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{
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getSample = audio.Sample.Get(@"MedalSplash/medal-get");
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getSample = audio.Samples.Get(@"MedalSplash/medal-get");
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innerSpin.Texture = outerSpin.Texture = textures.Get(@"MedalSplash/disc-spin");
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disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters
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@ -56,8 +56,8 @@ namespace osu.Game.Overlays.Mods
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Ruleset.BindTo(ruleset);
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if (mods != null) SelectedMods.BindTo(mods);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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}
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protected override void LoadComplete()
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