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Update osu! in line with audio subsystem refactor
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@ -56,8 +56,8 @@ namespace osu.Game.Overlays.Mods
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Ruleset.BindTo(ruleset);
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if (mods != null) SelectedMods.BindTo(mods);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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}
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protected override void LoadComplete()
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