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Update osu! in line with audio subsystem refactor
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@ -182,9 +182,9 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleHover = audio.Sample.Get(@"Menu/button-hover");
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sampleHover = audio.Samples.Get(@"Menu/button-hover");
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if (!string.IsNullOrEmpty(sampleName))
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sampleClick = audio.Sample.Get($@"Menu/{sampleName}");
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sampleClick = audio.Samples.Get($@"Menu/{sampleName}");
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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