Update osu! in line with audio subsystem refactor

This commit is contained in:
Dean Herbert
2019-05-28 17:06:01 +09:00
parent 2d4ef1bec9
commit 4ca34bd5e8
27 changed files with 61 additions and 47 deletions

View File

@ -76,8 +76,8 @@ namespace osu.Game.Screens.Menu
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
welcome = audio.Samples.Get(@"welcome");
seeya = audio.Samples.Get(@"seeya");
}
private const double delay_step_one = 2300;