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Update osu! in line with audio subsystem refactor
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@ -21,7 +21,7 @@ namespace osu.Game.Skinning
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{
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protected TextureStore Textures;
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protected SampleManager Samples;
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protected SampleStore Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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@ -38,7 +38,7 @@ namespace osu.Game.Skinning
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else
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Configuration = new SkinConfiguration();
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Samples = audioManager.GetSampleManager(storage);
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Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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}
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