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Add automated testing of mod preservation/removal
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@ -39,11 +39,11 @@ namespace osu.Game.Overlays.Mods
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
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{
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LowMultiplierColour = colours.Red;
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@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods
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UnrankedLabel.Colour = colours.Blue;
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Ruleset.BindTo(ruleset);
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SelectedMods.BindTo(selectedMods);
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if (selectedMods != null) SelectedMods.BindTo(selectedMods);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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