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Add automated testing of mod preservation/removal
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Select
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private SampleChannel sampleConfirm;
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
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