mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge pull request #13423 from frenzibyte/transformers-per-skin
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
This commit is contained in:
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets
|
||||
[CanBeNull]
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
|
||||
|
||||
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;
|
||||
public virtual ISkin CreateLegacySkinProvider([NotNull] ISkin skin, IBeatmap beatmap) => null;
|
||||
|
||||
protected Ruleset()
|
||||
{
|
||||
|
@ -73,15 +73,7 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
Debug.Assert(ruleset != null);
|
||||
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(beatmap.Value.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
|
||||
return new RulesetSkinProvidingContainer(ruleset, EditorBeatmap.PlayableBeatmap, beatmap.Value.Skin).WithChild(content);
|
||||
}
|
||||
|
||||
#region Input Handling
|
||||
|
@ -228,29 +228,23 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
dependencies.CacheAs(GameplayBeatmap);
|
||||
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
|
||||
var rulesetSkinProvider = new RulesetSkinProvidingContainer(GameplayRuleset, playableBeatmap, Beatmap.Value.Skin);
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider));
|
||||
GameplayClockContainer.Add(rulesetSkinProvider);
|
||||
|
||||
rulesetSkinProvider.AddRange(new[]
|
||||
{
|
||||
// underlay and gameplay should have access the to skinning sources.
|
||||
// underlay and gameplay should have access to the skinning sources.
|
||||
createUnderlayComponents(),
|
||||
createGameplayComponents(Beatmap.Value, playableBeatmap)
|
||||
});
|
||||
|
||||
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
|
||||
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
|
||||
var hudRulesetContainer = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
|
||||
|
||||
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
|
||||
GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value)));
|
||||
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
|
||||
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
|
||||
rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
|
||||
|
||||
if (!DrawableRuleset.AllowGameplayOverlays)
|
||||
{
|
||||
|
@ -83,9 +83,9 @@ namespace osu.Game.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapColours.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapSkins.BindValueChanged(_ => OnSourceChanged());
|
||||
beatmapColours.BindValueChanged(_ => OnSourceChanged());
|
||||
beatmapHitsounds.BindValueChanged(_ => OnSourceChanged());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -20,5 +21,10 @@ namespace osu.Game.Skinning
|
||||
/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
|
||||
[CanBeNull]
|
||||
ISkin FindProvider(Func<ISkin, bool> lookupFunction);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve all sources available for lookup, with highest priority source first.
|
||||
/// </summary>
|
||||
IEnumerable<ISkin> AllSources { get; }
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -16,45 +17,38 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Transformer used to handle support of legacy features for individual rulesets.
|
||||
/// </summary>
|
||||
public abstract class LegacySkinTransformer : ISkinSource
|
||||
public abstract class LegacySkinTransformer : ISkin
|
||||
{
|
||||
/// <summary>
|
||||
/// Source of the <see cref="ISkin"/> which is being transformed.
|
||||
/// The <see cref="ISkin"/> which is being transformed.
|
||||
/// </summary>
|
||||
protected ISkinSource Source { get; }
|
||||
[NotNull]
|
||||
protected ISkin Skin { get; }
|
||||
|
||||
protected LegacySkinTransformer(ISkinSource source)
|
||||
protected LegacySkinTransformer([NotNull] ISkin skin)
|
||||
{
|
||||
Source = source;
|
||||
Skin = skin ?? throw new ArgumentNullException(nameof(skin));
|
||||
}
|
||||
|
||||
public abstract Drawable GetDrawableComponent(ISkinComponent component);
|
||||
public virtual Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
=> Skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public virtual ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
|
||||
return Source.GetSample(sampleInfo);
|
||||
return Skin.GetSample(sampleInfo);
|
||||
|
||||
var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
|
||||
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
|
||||
return new SampleVirtual();
|
||||
|
||||
return Source.GetSample(sampleInfo);
|
||||
return Skin.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => Source.FindProvider(lookupFunction);
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add => Source.SourceChanged += value;
|
||||
remove => Source.SourceChanged -= value;
|
||||
}
|
||||
public virtual IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
|
100
osu.Game/Skinning/RulesetSkinProvidingContainer.cs
Normal file
100
osu.Game/Skinning/RulesetSkinProvidingContainer.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="SkinProvidingContainer"/> specialized for <see cref="DrawableRuleset"/> and other gameplay-related components.
|
||||
/// Providing access to parent skin sources and the beatmap skin each surrounded with the ruleset legacy skin transformer.
|
||||
/// </summary>
|
||||
public class RulesetSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
protected readonly Ruleset Ruleset;
|
||||
protected readonly IBeatmap Beatmap;
|
||||
|
||||
/// <remarks>
|
||||
/// This container already re-exposes all parent <see cref="ISkinSource"/> sources in a ruleset-usable form.
|
||||
/// Therefore disallow falling back to any parent <see cref="ISkinSource"/> any further.
|
||||
/// </remarks>
|
||||
protected override bool AllowFallingBackToParent => false;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
Beatmap = beatmap;
|
||||
|
||||
InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin is LegacySkin ? GetLegacyRulesetTransformedSkin(beatmapSkin) : beatmapSkin)
|
||||
{
|
||||
Child = Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skinSource { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
UpdateSkins();
|
||||
skinSource.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
|
||||
protected override void OnSourceChanged()
|
||||
{
|
||||
UpdateSkins();
|
||||
base.OnSourceChanged();
|
||||
}
|
||||
|
||||
protected virtual void UpdateSkins()
|
||||
{
|
||||
SkinSources.Clear();
|
||||
|
||||
foreach (var skin in skinSource.AllSources)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case LegacySkin legacySkin:
|
||||
SkinSources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
|
||||
break;
|
||||
|
||||
default:
|
||||
SkinSources.Add(skin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
|
||||
{
|
||||
if (legacySkin == null)
|
||||
return null;
|
||||
|
||||
var rulesetTransformed = Ruleset.CreateLegacySkinProvider(legacySkin, Beatmap);
|
||||
if (rulesetTransformed != null)
|
||||
return rulesetTransformed;
|
||||
|
||||
return legacySkin;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skinSource != null)
|
||||
skinSource.SourceChanged -= OnSourceChanged;
|
||||
}
|
||||
}
|
||||
}
|
@ -30,6 +30,13 @@ using osu.Game.IO.Archives;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of <see cref="Skin"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
|
||||
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
|
||||
/// </remarks>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
|
||||
{
|
||||
@ -48,9 +55,15 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override string ImportFromStablePath => "Skins";
|
||||
|
||||
private readonly Skin defaultLegacySkin;
|
||||
/// <summary>
|
||||
/// The default skin.
|
||||
/// </summary>
|
||||
public Skin DefaultSkin { get; }
|
||||
|
||||
private readonly Skin defaultSkin;
|
||||
/// <summary>
|
||||
/// The default legacy skin.
|
||||
/// </summary>
|
||||
public Skin DefaultLegacySkin { get; }
|
||||
|
||||
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
|
||||
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
|
||||
@ -59,12 +72,12 @@ namespace osu.Game.Skinning
|
||||
this.host = host;
|
||||
this.resources = resources;
|
||||
|
||||
defaultLegacySkin = new DefaultLegacySkin(this);
|
||||
defaultSkin = new DefaultSkin(this);
|
||||
DefaultLegacySkin = new DefaultLegacySkin(this);
|
||||
DefaultSkin = new DefaultSkin(this);
|
||||
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
||||
|
||||
CurrentSkin.Value = defaultSkin;
|
||||
CurrentSkin.Value = DefaultSkin;
|
||||
CurrentSkin.ValueChanged += skin =>
|
||||
{
|
||||
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
|
||||
@ -83,8 +96,8 @@ namespace osu.Game.Skinning
|
||||
public List<SkinInfo> GetAllUsableSkins()
|
||||
{
|
||||
var userSkins = GetAllUserSkins();
|
||||
userSkins.Insert(0, SkinInfo.Default);
|
||||
userSkins.Insert(1, DefaultLegacySkin.Info);
|
||||
userSkins.Insert(0, DefaultSkin.SkinInfo);
|
||||
userSkins.Insert(1, DefaultLegacySkin.SkinInfo);
|
||||
return userSkins;
|
||||
}
|
||||
|
||||
@ -223,32 +236,39 @@ namespace osu.Game.Skinning
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
||||
{
|
||||
if (lookupFunction(CurrentSkin.Value))
|
||||
return CurrentSkin.Value;
|
||||
|
||||
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin))
|
||||
return defaultLegacySkin;
|
||||
|
||||
if (lookupFunction(defaultSkin))
|
||||
return defaultSkin;
|
||||
foreach (var source in AllSources)
|
||||
{
|
||||
if (lookupFunction(source))
|
||||
return source;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public IEnumerable<ISkin> AllSources
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return CurrentSkin.Value;
|
||||
|
||||
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
|
||||
yield return DefaultLegacySkin;
|
||||
|
||||
if (CurrentSkin.Value != DefaultSkin)
|
||||
yield return DefaultSkin;
|
||||
}
|
||||
}
|
||||
|
||||
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
|
||||
where T : class
|
||||
{
|
||||
if (lookupFunction(CurrentSkin.Value) is T skinSourced)
|
||||
return skinSourced;
|
||||
foreach (var source in AllSources)
|
||||
{
|
||||
if (lookupFunction(source) is T skinSourced)
|
||||
return skinSourced;
|
||||
}
|
||||
|
||||
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
|
||||
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
|
||||
// for beatmap skin visibility).
|
||||
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin) is T legacySourced)
|
||||
return legacySourced;
|
||||
|
||||
// Finally fall back to the (non-legacy) default.
|
||||
return lookupFunction(defaultSkin);
|
||||
return null;
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
@ -2,6 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -21,13 +24,24 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public event Action SourceChanged;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly ISkin skin;
|
||||
/// <summary>
|
||||
/// Skins which should be exposed by this container, in order of lookup precedence.
|
||||
/// </summary>
|
||||
protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary mapping each <see cref="ISkin"/> from the <see cref="SkinSources"/>
|
||||
/// to one that performs the "allow lookup" checks before proceeding with a lookup.
|
||||
/// </summary>
|
||||
private readonly Dictionary<ISkin, DisableableSkinSource> disableableSkinSources = new Dictionary<ISkin, DisableableSkinSource>();
|
||||
|
||||
[CanBeNull]
|
||||
private ISkinSource fallbackSource;
|
||||
|
||||
private readonly NoFallbackProxy noFallbackLookupProxy;
|
||||
/// <summary>
|
||||
/// Whether falling back to parent <see cref="ISkinSource"/>s is allowed in this container.
|
||||
/// </summary>
|
||||
protected virtual bool AllowFallingBackToParent => true;
|
||||
|
||||
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
|
||||
|
||||
@ -39,123 +53,159 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected virtual bool AllowColourLookup => true;
|
||||
|
||||
public SkinProvidingContainer(ISkin skin)
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
|
||||
/// </summary>
|
||||
public SkinProvidingContainer([CanBeNull] ISkin skin)
|
||||
: this()
|
||||
{
|
||||
this.skin = skin;
|
||||
if (skin != null)
|
||||
SkinSources.Add(skin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
|
||||
/// Implementations can add or change sources through the <see cref="SkinSources"/> list.
|
||||
/// </summary>
|
||||
protected SkinProvidingContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
noFallbackLookupProxy = new NoFallbackProxy(this);
|
||||
SkinSources.BindCollectionChanged(((_, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var skin in args.NewItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += TriggerSourceChanged;
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var skin in args.OldItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Remove(skin);
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= OnSourceChanged;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Replace:
|
||||
foreach (var skin in args.OldItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Remove(skin);
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= OnSourceChanged;
|
||||
}
|
||||
|
||||
foreach (var skin in args.NewItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}), true);
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
||||
{
|
||||
if (skin is ISkinSource source)
|
||||
foreach (var skin in SkinSources)
|
||||
{
|
||||
if (source.FindProvider(lookupFunction) is ISkin found)
|
||||
return found;
|
||||
}
|
||||
else if (skin != null)
|
||||
{
|
||||
// a proxy must be used here to correctly pass through the "Allow" checks without implicitly falling back to the fallbackSource.
|
||||
if (lookupFunction(noFallbackLookupProxy))
|
||||
if (lookupFunction(disableableSkinSources[skin]))
|
||||
return skin;
|
||||
}
|
||||
|
||||
return fallbackSource?.FindProvider(lookupFunction);
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
=> GetDrawableComponent(component, true);
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component, bool fallback)
|
||||
public IEnumerable<ISkin> AllSources
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
if (AllowDrawableLookup(component) && (sourceDrawable = skin?.GetDrawableComponent(component)) != null)
|
||||
return sourceDrawable;
|
||||
get
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
yield return skin;
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
if (fallbackSource != null)
|
||||
{
|
||||
foreach (var skin in fallbackSource.AllSources)
|
||||
yield return skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
if ((sourceDrawable = disableableSkinSources[skin]?.GetDrawableComponent(component)) != null)
|
||||
return sourceDrawable;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> GetTexture(componentName, wrapModeS, wrapModeT, true);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool fallback)
|
||||
{
|
||||
Texture sourceTexture;
|
||||
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
return sourceTexture;
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
foreach (var skin in SkinSources)
|
||||
{
|
||||
Texture sourceTexture;
|
||||
if ((sourceTexture = disableableSkinSources[skin]?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
return sourceTexture;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
=> GetSample(sampleInfo, true);
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo, bool fallback)
|
||||
{
|
||||
ISample sourceChannel;
|
||||
if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
|
||||
return sourceChannel;
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
foreach (var skin in SkinSources)
|
||||
{
|
||||
ISample sourceSample;
|
||||
if ((sourceSample = disableableSkinSources[skin]?.GetSample(sampleInfo)) != null)
|
||||
return sourceSample;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
=> GetConfig<TLookup, TValue>(lookup, true);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup, bool fallback)
|
||||
{
|
||||
if (skin != null)
|
||||
foreach (var skin in SkinSources)
|
||||
{
|
||||
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup, fallback);
|
||||
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup, fallback);
|
||||
}
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup, bool canUseFallback)
|
||||
{
|
||||
if (canUseSkinLookup)
|
||||
{
|
||||
var bindable = skin?.GetConfig<TLookup, TValue>(lookup);
|
||||
if (bindable != null)
|
||||
IBindable<TValue> bindable;
|
||||
if ((bindable = disableableSkinSources[skin]?.GetConfig<TLookup, TValue>(lookup)) != null)
|
||||
return bindable;
|
||||
}
|
||||
|
||||
if (!canUseFallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
protected virtual void TriggerSourceChanged() => SourceChanged?.Invoke();
|
||||
protected virtual void OnSourceChanged() => SourceChanged?.Invoke();
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
fallbackSource = dependencies.Get<ISkinSource>();
|
||||
if (fallbackSource != null)
|
||||
fallbackSource.SourceChanged += TriggerSourceChanged;
|
||||
if (AllowFallingBackToParent)
|
||||
{
|
||||
fallbackSource = dependencies.Get<ISkinSource>();
|
||||
if (fallbackSource != null)
|
||||
fallbackSource.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
|
||||
dependencies.CacheAs<ISkinSource>(this);
|
||||
|
||||
@ -170,41 +220,67 @@ namespace osu.Game.Skinning
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (fallbackSource != null)
|
||||
fallbackSource.SourceChanged -= TriggerSourceChanged;
|
||||
fallbackSource.SourceChanged -= OnSourceChanged;
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= TriggerSourceChanged;
|
||||
foreach (var source in SkinSources.OfType<ISkinSource>())
|
||||
source.SourceChanged -= OnSourceChanged;
|
||||
}
|
||||
|
||||
private class NoFallbackProxy : ISkinSource
|
||||
private class DisableableSkinSource : ISkin
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
private readonly SkinProvidingContainer provider;
|
||||
|
||||
public NoFallbackProxy(SkinProvidingContainer provider)
|
||||
public DisableableSkinSource(ISkin skin, SkinProvidingContainer provider)
|
||||
{
|
||||
this.skin = skin;
|
||||
this.provider = provider;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
=> provider.GetDrawableComponent(component, false);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> provider.GetTexture(componentName, wrapModeS, wrapModeT, false);
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
=> provider.GetSample(sampleInfo, false);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
=> provider.GetConfig<TLookup, TValue>(lookup, false);
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add => provider.SourceChanged += value;
|
||||
remove => provider.SourceChanged -= value;
|
||||
if (provider.AllowDrawableLookup(component))
|
||||
return skin.GetDrawableComponent(component);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) =>
|
||||
provider.FindProvider(lookupFunction);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
if (provider.AllowTextureLookup(componentName))
|
||||
return skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (provider.AllowSampleLookup(sampleInfo))
|
||||
return skin.GetSample(sampleInfo);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinColours _:
|
||||
case SkinCustomColourLookup _:
|
||||
if (provider.AllowColourLookup)
|
||||
return skin.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
if (provider.AllowConfigurationLookup)
|
||||
return skin.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -159,7 +159,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
remove { }
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
|
||||
|
||||
public IEnumerable<ISkin> AllSources => new[] { this };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user