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Move positional adjustment to SelectionBox
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@ -12,6 +12,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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using OpenTK.Input;
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@ -24,8 +25,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public const float BORDER_RADIUS = 2;
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protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
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private Drawable outline;
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[Resolved]
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@ -59,12 +63,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region User Input Handling
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public void HandleDrag(DragEvent dragEvent)
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public virtual void HandleDrag(DragEvent dragEvent)
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{
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// Todo: Various forms of snapping
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foreach (var blueprint in selectedBlueprints)
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blueprint.AdjustPosition(dragEvent, selectedBlueprints.Select(b => b.HitObject));
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -90,19 +90,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Bind an action to deselect all selected blueprints.
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/// </summary>
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public Action DeselectAll { private get; set; }
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internal Action DeselectAll { private get; set; }
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/// <summary>
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/// Handle a blueprint becoming selected.
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
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internal void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
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/// <summary>
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/// Handle a blueprint becoming deselected.
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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public void HandleDeselected(SelectionBlueprint blueprint)
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internal void HandleDeselected(SelectionBlueprint blueprint)
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{
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selectedBlueprints.Remove(blueprint);
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@ -115,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Handle a blueprint requesting selection.
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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{
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if (state.Keyboard.ControlPressed)
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{
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