Make hit sounds into consts.

This commit is contained in:
smoogipooo
2017-04-06 12:14:06 +09:00
parent c65ab5b6f1
commit 4cc309e5a7
4 changed files with 14 additions and 8 deletions

View File

@ -11,6 +11,7 @@ using osu.Game.Tests.Resources;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Objects.Legacy;
using System.Linq;
using osu.Game.Audio;
namespace osu.Game.Tests.Beatmaps.Formats
{
@ -136,12 +137,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(slider);
Assert.AreEqual(new Vector2(192, 168), slider.Position);
Assert.AreEqual(956, slider.StartTime);
Assert.IsTrue(slider.Samples.Any(s => s.Name == @"hitnormal"));
Assert.IsTrue(slider.Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
var hit = beatmap.HitObjects[1] as LegacyHit;
Assert.IsNotNull(hit);
Assert.AreEqual(new Vector2(304, 56), hit.Position);
Assert.AreEqual(1285, hit.StartTime);
Assert.IsTrue(hit.Samples.Any(s => s.Name == @"hitclap"));
Assert.IsTrue(hit.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
}
}
}