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Merge remote-tracking branch 'upstream/master' into refactor-osd
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@ -119,14 +119,14 @@ namespace osu.Game.Tests.Visual.Background
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Storyboard Enabled", () =>
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AddStep("Enable Storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
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AddStep("Storyboard Disabled", () =>
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AddStep("Disable Storyboard", () =>
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{
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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@ -149,22 +149,44 @@ namespace osu.Game.Tests.Visual.Background
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}
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/// <summary>
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/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
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/// </summary>
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[Test]
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public void DisableUserDimTest()
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public void DisableUserDimBackgroundTest()
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{
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performFullSetup();
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
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AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
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AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
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AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
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/// </summary>
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[Test]
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public void DisableUserDimStoryboardTest()
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Enable Storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
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AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
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waitForDim();
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AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
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AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
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waitForDim();
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AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
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}
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/// <summary>
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/// Check if the visual settings container retains dim and blur when pausing
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/// </summary>
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@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Overlays.BeatmapSet;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Screens.Select.Leaderboards;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneLeaderboardScopeSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(LeaderboardScopeSelector),
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};
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public TestSceneLeaderboardScopeSelector()
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{
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Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>();
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Add(new LeaderboardScopeSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = { BindTarget = scope }
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});
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AddStep(@"Select global", () => scope.Value = BeatmapLeaderboardScope.Global);
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AddStep(@"Select country", () => scope.Value = BeatmapLeaderboardScope.Country);
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AddStep(@"Select friend", () => scope.Value = BeatmapLeaderboardScope.Friend);
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}
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}
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}
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@ -82,14 +82,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
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var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
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var assistMods = instance.GetModsFor(ModType.Automation);
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var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
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var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
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var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
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var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
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var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut);
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var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
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var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
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@ -101,7 +100,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
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testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
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testUnimplementedMod(autoPilotMod);
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testUnimplementedMod(spunOutMod);
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}
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[Test]
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