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Use early return for if-pattern-matching.
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@ -474,15 +474,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <returns></returns>
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private IList<HitSampleInfo> sampleInfoListAt(double time)
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{
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if (HitObject is IHasCurve curveData)
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{
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double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
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if (!(HitObject is IHasCurve curveData))
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return HitObject.Samples;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
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return HitObject.Samples;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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/// <summary>
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