Standardise and simplify the amount of beatmap information passed around song select.

This commit is contained in:
Dean Herbert
2016-11-22 22:07:15 +09:00
parent ccb00aeb94
commit 4cf2dd90d6
3 changed files with 19 additions and 17 deletions

View File

@ -346,6 +346,7 @@ namespace osu.Game.Screens.Select
{
base.OnBeatmapChanged(beatmap);
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
selectBeatmap(beatmap.BeatmapInfo);
@ -389,9 +390,9 @@ namespace osu.Game.Screens.Select
beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
var working = database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault());
var beatmap = database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault());
var group = new BeatmapGroup(beatmapSet, working) { SelectionChanged = selectionChanged };
var group = new BeatmapGroup(beatmap) { SelectionChanged = selectionChanged };
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.