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Revert SaveState()
calling on initialization
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@ -198,6 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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firstTarget = Player.ChildrenOfType<SkinComponentsContainer>().First();
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firstTarget = Player.ChildrenOfType<SkinComponentsContainer>().First();
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changeHandler = new TestSkinEditorChangeHandler(firstTarget);
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changeHandler = new TestSkinEditorChangeHandler(firstTarget);
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changeHandler.SaveState();
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defaultState = changeHandler.GetCurrentState();
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defaultState = changeHandler.GetCurrentState();
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testComponents = new[]
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testComponents = new[]
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.SkinEditor
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return;
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return;
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components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
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components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
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components.BindCollectionChanged((_, _) => SaveState(), true);
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components.BindCollectionChanged((_, _) => SaveState());
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}
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}
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protected override void WriteCurrentStateToStream(MemoryStream stream)
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protected override void WriteCurrentStateToStream(MemoryStream stream)
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