Use virtual property instead of a field for optional pieces

This commit is contained in:
ekrctb
2020-12-08 17:15:40 +09:00
parent 603cecb2eb
commit 4d5c242d35
4 changed files with 15 additions and 2 deletions

View File

@ -21,11 +21,17 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
[CanBeNull]
protected DrawableHitObject DrawableHitObject { get; private set; }
/// <summary>
/// A part of this piece that will be faded out while falling in the playfield.
/// </summary>
[CanBeNull]
protected BorderPiece BorderPiece;
protected virtual BorderPiece BorderPiece => null;
/// <summary>
/// A part of this piece that will be only visible when <see cref="HyperDash"/> is true.
/// </summary>
[CanBeNull]
protected HyperBorderPiece HyperBorderPiece;
protected virtual HyperBorderPiece HyperBorderPiece => null;
protected override void LoadComplete()
{