Merge branch 'master' into song-progress-graph

This commit is contained in:
Dean Herbert
2017-03-23 17:44:22 +09:00
committed by GitHub
174 changed files with 2391 additions and 1044 deletions

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@ -0,0 +1,24 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
namespace osu.Desktop.VisualTests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
this.beatmap = beatmap;
}
private readonly Beatmap beatmap;
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
}
}

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@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests
{
public class Benchmark : OsuGameBase
{
private double timePerTest = 200;
private const double time_per_test = 200;
[BackgroundDependencyLoader]
private void load()
@ -27,7 +27,7 @@ namespace osu.Desktop.VisualTests
TestBrowser f = new TestBrowser();
Add(f);
Console.WriteLine($@"{Time}: Running {f.TestCount} tests for {timePerTest}ms each...");
Console.WriteLine($@"{Time}: Running {f.TestCount} tests for {time_per_test}ms each...");
for (int i = 1; i < f.TestCount; i++)
{
@ -36,10 +36,10 @@ namespace osu.Desktop.VisualTests
{
f.LoadTest(loadableCase);
Console.WriteLine($@"{Time}: Switching to test #{loadableCase}");
}, loadableCase * timePerTest);
}, loadableCase * time_per_test);
}
Scheduler.AddDelayed(Host.Exit, f.TestCount * timePerTest);
Scheduler.AddDelayed(Host.Exit, f.TestCount * time_per_test);
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Screens.Select;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseBeatmapDetailArea : TestCase
{
public override string Description => @"Beatmap details in song select";
public override void Reset()
{
base.Reset();
Add(new BeatmapDetailArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(550f, 450f),
});
}
}
}

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@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania.UI;
@ -17,6 +16,7 @@ using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
namespace osu.Desktop.VisualTests.Tests
{
@ -95,16 +95,5 @@ namespace osu.Desktop.VisualTests.Tests
}
});
}
private class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
Beatmap = beatmap;
}
protected override ArchiveReader GetReader() => null;
}
}
}

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@ -21,7 +21,7 @@ namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseHitObjects : TestCase
{
private FramedClock framedClock;
private readonly FramedClock framedClock;
private bool auto;
@ -34,7 +34,7 @@ namespace osu.Desktop.VisualTests.Tests
private HitObjectType mode = HitObjectType.Slider;
private BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private readonly BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private Container playfieldContainer;
private Container approachContainer;

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@ -95,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
progressingNotifications.Add(n);
}
private List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private void sendProgress1()
{

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@ -8,13 +8,13 @@ using osu.Framework.Screens.Testing;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
namespace osu.Desktop.VisualTests.Tests
{
@ -23,7 +23,6 @@ namespace osu.Desktop.VisualTests.Tests
protected Player Player;
private BeatmapDatabase db;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]
@ -97,16 +96,5 @@ namespace osu.Desktop.VisualTests.Tests
Beatmap = beatmap
};
}
private class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
Beatmap = beatmap;
}
protected override ArchiveReader GetReader() => null;
}
}
}

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@ -0,0 +1,77 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoPlayfield : TestCase
{
public override string Description => "Taiko playfield";
private TaikoPlayfield playfield;
public override void Reset()
{
base.Reset();
AddButton("Hit!", addHitJudgement);
AddButton("Miss :(", addMissJudgement);
Add(playfield = new TaikoPlayfield
{
Y = 200
});
}
private void addHitJudgement()
{
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
playfield.OnJudgement(new DrawableTestHit(new Hit())
{
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgementInfo
{
Result = HitResult.Hit,
TaikoResult = hitResult,
TimeOffset = 0,
ComboAtHit = 1,
SecondHit = RNG.Next(10) == 0
}
});
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgementInfo
{
Result = HitResult.Miss,
TimeOffset = 0,
ComboAtHit = 0
}
});
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
protected override void UpdateState(ArmedState state)
{
}
}
}
}

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@ -23,7 +23,7 @@
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@ -194,6 +194,7 @@
<Compile Include="Tests\TestCaseReplay.cs" />
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseTabControl.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
@ -206,9 +207,14 @@
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" />
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Beatmaps\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.