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Fix multiplayer match select forcing playback even when user paused
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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Lounge;
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@ -50,6 +51,9 @@ namespace osu.Game.Screens.Multi
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Resolved]
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private MusicController music { get; set; }
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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@ -346,8 +350,7 @@ namespace osu.Game.Screens.Multi
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Looping = true;
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if (!track.IsRunning)
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track.Restart();
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music.EnsurePlayingSomething();
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}
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}
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else
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