mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' of https://github.com/ppy/osu into better-transforms
# Conflicts: # osu-framework # osu.Game/Graphics/Cursor/OsuTooltipContainer.cs # osu.Game/Overlays/DragBar.cs
This commit is contained in:
21
osu.Game/Graphics/Containers/OsuTextFlowContainer.cs
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21
osu.Game/Graphics/Containers/OsuTextFlowContainer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.Containers
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{
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public class OsuTextFlowContainer : TextFlowContainer
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{
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public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
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{
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}
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protected override SpriteText CreateSpriteText() => new OsuSpriteText();
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public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
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}
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -13,11 +12,15 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// A container that can scroll to each section inside it.
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/// </summary>
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public class SectionsContainer : Container
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public class SectionsContainer<T> : Container<T>
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where T : Drawable
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{
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private Drawable expandableHeader, fixedHeader, footer;
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public readonly ScrollContainer ScrollContainer;
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private readonly Container<Drawable> sectionsContainer;
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private Drawable expandableHeader, fixedHeader, footer, headerBackground;
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private readonly ScrollContainer scrollContainer;
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private readonly Container headerBackgroundContainer;
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private readonly FlowContainer<T> scrollContentContainer;
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protected override Container<T> Content => scrollContentContainer;
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public Drawable ExpandableHeader
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{
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@ -26,12 +29,11 @@ namespace osu.Game.Graphics.Containers
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{
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if (value == expandableHeader) return;
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if (expandableHeader != null)
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Remove(expandableHeader);
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expandableHeader?.Expire();
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expandableHeader = value;
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if (value == null) return;
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Add(expandableHeader);
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AddInternal(expandableHeader);
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lastKnownScroll = float.NaN;
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}
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}
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@ -43,12 +45,11 @@ namespace osu.Game.Graphics.Containers
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{
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if (value == fixedHeader) return;
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if (fixedHeader != null)
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Remove(fixedHeader);
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fixedHeader?.Expire();
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fixedHeader = value;
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if (value == null) return;
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Add(fixedHeader);
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AddInternal(fixedHeader);
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lastKnownScroll = float.NaN;
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}
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}
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@ -61,69 +62,84 @@ namespace osu.Game.Graphics.Containers
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if (value == footer) return;
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if (footer != null)
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ScrollContainer.Remove(footer);
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scrollContainer.Remove(footer);
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footer = value;
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if (value == null) return;
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footer.Anchor |= Anchor.y2;
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footer.Origin |= Anchor.y2;
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ScrollContainer.Add(footer);
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scrollContainer.Add(footer);
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lastKnownScroll = float.NaN;
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}
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}
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public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
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protected virtual Container<Drawable> CreateScrollContentContainer()
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=> new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both
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};
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private List<Drawable> sections = new List<Drawable>();
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public IEnumerable<Drawable> Sections
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public Drawable HeaderBackground
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{
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get { return sections; }
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get { return headerBackground; }
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set
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{
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foreach (var section in sections)
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sectionsContainer.Remove(section);
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if (value == headerBackground) return;
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sections = value.ToList();
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if (sections.Count == 0) return;
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headerBackgroundContainer.Clear();
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headerBackground = value;
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if (value == null) return;
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headerBackgroundContainer.Add(headerBackground);
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sectionsContainer.AddRange(sections);
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SelectedSection.Value = sections[0];
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lastKnownScroll = float.NaN;
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}
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}
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public Bindable<T> SelectedSection { get; } = new Bindable<T>();
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protected virtual FlowContainer<T> CreateScrollContentContainer()
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=> new FillFlowContainer<T>
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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};
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public override void Add(T drawable)
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{
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base.Add(drawable);
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lastKnownScroll = float.NaN;
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headerHeight = float.NaN;
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footerHeight = float.NaN;
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}
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private float headerHeight, footerHeight;
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private readonly MarginPadding originalSectionsMargin;
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private void updateSectionsMargin()
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{
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if (sections.Count == 0) return;
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if (!Children.Any()) return;
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var newMargin = originalSectionsMargin;
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newMargin.Top += headerHeight;
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newMargin.Bottom += footerHeight;
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sectionsContainer.Margin = newMargin;
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scrollContentContainer.Margin = newMargin;
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}
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public SectionsContainer()
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{
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Add(ScrollContainer = new OsuScrollContainer
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AddInternal(scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = false,
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Children = new Drawable[] { sectionsContainer = CreateScrollContentContainer() }
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Masking = true,
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ScrollbarVisible = false,
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Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() },
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Depth = float.MaxValue
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});
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originalSectionsMargin = sectionsContainer.Margin;
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AddInternal(headerBackgroundContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Depth = float.MaxValue / 2
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});
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originalSectionsMargin = scrollContentContainer.Margin;
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}
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public void ScrollTo(Drawable section) => ScrollContainer.ScrollTo(ScrollContainer.GetChildPosInContent(section) - FixedHeader.BoundingBox.Height);
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public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
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private float lastKnownScroll;
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protected override void UpdateAfterChildren()
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@ -139,25 +155,30 @@ namespace osu.Game.Graphics.Containers
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updateSectionsMargin();
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}
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float currentScroll = Math.Max(0, ScrollContainer.Current);
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float currentScroll = scrollContainer.Current;
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if (currentScroll != lastKnownScroll)
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{
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lastKnownScroll = currentScroll;
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if (expandableHeader != null && fixedHeader != null)
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if (ExpandableHeader != null && FixedHeader != null)
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{
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float offset = Math.Min(expandableHeader.LayoutSize.Y, currentScroll);
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float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
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expandableHeader.Y = -offset;
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fixedHeader.Y = -offset + expandableHeader.LayoutSize.Y;
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ExpandableHeader.Y = -offset;
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FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
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}
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Drawable bestMatch = null;
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float minDiff = float.MaxValue;
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headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
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headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
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foreach (var section in sections)
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T bestMatch = null;
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float minDiff = float.MaxValue;
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float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
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foreach (var section in Children)
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{
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float diff = Math.Abs(ScrollContainer.GetChildPosInContent(section) - currentScroll);
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float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset);
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if (diff < minDiff)
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{
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minDiff = diff;
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102
osu.Game/Graphics/UserInterface/LineGraph.cs
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102
osu.Game/Graphics/UserInterface/LineGraph.cs
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@ -0,0 +1,102 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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namespace osu.Game.Graphics.UserInterface
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{
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public class LineGraph : Container
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{
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/// <summary>
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/// Manually set the max value, otherwise <see cref="Enumerable.Max(IEnumerable{float})"/> will be used.
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/// </summary>
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public float? MaxValue { get; set; }
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/// <summary>
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/// Manually set the min value, otherwise <see cref="Enumerable.Min(IEnumerable{float})"/> will be used.
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/// </summary>
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public float? MinValue { get; set; }
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public float ActualMaxValue { get; private set; } = float.NaN;
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public float ActualMinValue { get; private set; } = float.NaN;
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private const double transform_duration = 1500;
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/// <summary>
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/// Hold an empty area if values are less.
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/// </summary>
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public int DefaultValueCount;
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private readonly Container<Path> maskingContainer;
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private readonly Path path;
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private float[] values;
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/// <summary>
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/// A list of floats decides position of each line node.
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/// </summary>
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public IEnumerable<float> Values
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{
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get { return values; }
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set
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{
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values = value.ToArray();
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applyPath();
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maskingContainer.Width = 0;
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maskingContainer.ResizeWidthTo(1, transform_duration, EasingTypes.OutQuint);
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}
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}
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public LineGraph()
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{
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Add(maskingContainer = new Container<Path>
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
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});
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) != 0)
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applyPath();
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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private void applyPath()
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{
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path.ClearVertices();
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if (values == null) return;
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int count = Math.Max(values.Length, DefaultValueCount);
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float max = values.Max(), min = values.Min();
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if (MaxValue > max) max = MaxValue.Value;
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if (MinValue < min) min = MinValue.Value;
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ActualMaxValue = max;
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ActualMinValue = min;
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for (int i = 0; i < values.Length; i++)
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{
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float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
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float y = GetYPosition(values[i]) * DrawHeight - 1;
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// the -1 is for inner offset in path (actually -PathWidth)
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path.AddVertex(new Vector2(x, y));
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}
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}
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protected float GetYPosition(float value)
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{
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if (ActualMaxValue == ActualMinValue) return 0;
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return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue);
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}
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
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private bool isEnumType => typeof(T).IsEnum;
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private static bool isEnumType => typeof(T).IsEnum;
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public OsuTabControl()
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{
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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@ -23,12 +24,14 @@ namespace osu.Game.Graphics.UserInterface
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Height = 30;
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}
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private class PageTabItem : TabItem<T>
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public class PageTabItem : TabItem<T>
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{
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private const float transition_duration = 100;
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private readonly Box box;
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protected readonly SpriteText Text;
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public PageTabItem(T value) : base(value)
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{
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AutoSizeAxes = Axes.X;
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@ -36,12 +39,12 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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{
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new OsuSpriteText
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Text = new OsuSpriteText
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{
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Margin = new MarginPadding { Top = 8, Bottom = 8 },
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Text = (value as Enum).GetDescription() ?? value.ToString(),
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Text = (value as Enum)?.GetDescription() ?? value.ToString(),
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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},
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