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Change difficulty sort to be based on MaxStarDifficulty.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
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@ -23,6 +24,8 @@ namespace osu.Game.Database
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[OneToMany(CascadeOperations = CascadeOperation.All)]
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public List<BeatmapInfo> Beatmaps { get; set; }
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public float MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
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public bool DeletePending { get; set; }
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public string Hash { get; set; }
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