mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into notch-tick-sfx
This commit is contained in:
19
osu.Game/Graphics/UserInterfaceV2/OsuColourPicker.cs
Normal file
19
osu.Game/Graphics/UserInterfaceV2/OsuColourPicker.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuColourPicker : ColourPicker
|
||||
{
|
||||
public OsuColourPicker()
|
||||
{
|
||||
CornerRadius = 10;
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
protected override HSVColourPicker CreateHSVColourPicker() => new OsuHSVColourPicker();
|
||||
protected override HexColourPicker CreateHexColourPicker() => new OsuHexColourPicker();
|
||||
}
|
||||
}
|
129
osu.Game/Graphics/UserInterfaceV2/OsuHSVColourPicker.cs
Normal file
129
osu.Game/Graphics/UserInterfaceV2/OsuHSVColourPicker.cs
Normal file
@ -0,0 +1,129 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuHSVColourPicker : HSVColourPicker
|
||||
{
|
||||
private const float spacing = 10;
|
||||
private const float corner_radius = 10;
|
||||
private const float control_border_thickness = 3;
|
||||
|
||||
protected override HueSelector CreateHueSelector() => new OsuHueSelector();
|
||||
protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour osuColour)
|
||||
{
|
||||
Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark;
|
||||
|
||||
Content.Padding = new MarginPadding(spacing);
|
||||
Content.Spacing = new Vector2(0, spacing);
|
||||
}
|
||||
|
||||
private static EdgeEffectParameters createShadowParameters() => new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0, 1),
|
||||
Radius = 3,
|
||||
Colour = Colour4.Black.Opacity(0.3f)
|
||||
};
|
||||
|
||||
private class OsuHueSelector : HueSelector
|
||||
{
|
||||
public OsuHueSelector()
|
||||
{
|
||||
SliderBar.CornerRadius = corner_radius;
|
||||
SliderBar.Masking = true;
|
||||
}
|
||||
|
||||
protected override Drawable CreateSliderNub() => new SliderNub(this);
|
||||
|
||||
private class SliderNub : CompositeDrawable
|
||||
{
|
||||
private readonly Bindable<float> hue;
|
||||
private readonly Box fill;
|
||||
|
||||
public SliderNub(OsuHueSelector osuHueSelector)
|
||||
{
|
||||
hue = osuHueSelector.Hue.GetBoundCopy();
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Height = 35,
|
||||
Width = 10,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Masking = true,
|
||||
BorderColour = Colour4.White,
|
||||
BorderThickness = control_border_thickness,
|
||||
EdgeEffect = createShadowParameters(),
|
||||
Child = fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
hue.BindValueChanged(h => fill.Colour = Colour4.FromHSV(h.NewValue, 1, 1), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuSaturationValueSelector : SaturationValueSelector
|
||||
{
|
||||
public OsuSaturationValueSelector()
|
||||
{
|
||||
SelectionArea.CornerRadius = corner_radius;
|
||||
SelectionArea.Masking = true;
|
||||
// purposefully use hard non-AA'd masking to avoid edge artifacts.
|
||||
SelectionArea.MaskingSmoothness = 0;
|
||||
}
|
||||
|
||||
protected override Marker CreateMarker() => new OsuMarker();
|
||||
|
||||
private class OsuMarker : Marker
|
||||
{
|
||||
private readonly Box previewBox;
|
||||
|
||||
public OsuMarker()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Masking = true,
|
||||
BorderColour = Colour4.White,
|
||||
BorderThickness = control_border_thickness,
|
||||
EdgeEffect = createShadowParameters(),
|
||||
Child = previewBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(colour => previewBox.Colour = colour.NewValue, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
osu.Game/Graphics/UserInterfaceV2/OsuHexColourPicker.cs
Normal file
57
osu.Game/Graphics/UserInterfaceV2/OsuHexColourPicker.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuHexColourPicker : HexColourPicker
|
||||
{
|
||||
public OsuHexColourPicker()
|
||||
{
|
||||
Padding = new MarginPadding(20);
|
||||
Spacing = 20;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour osuColour)
|
||||
{
|
||||
Background.Colour = overlayColourProvider?.Dark6 ?? osuColour.GreySeafoamDarker;
|
||||
}
|
||||
|
||||
protected override TextBox CreateHexCodeTextBox() => new OsuTextBox();
|
||||
protected override ColourPreview CreateColourPreview() => new OsuColourPreview();
|
||||
|
||||
private class OsuColourPreview : ColourPreview
|
||||
{
|
||||
private readonly Box preview;
|
||||
|
||||
public OsuColourPreview()
|
||||
{
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = preview = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(colour => preview.Colour = colour.NewValue, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -491,6 +491,10 @@ namespace osu.Game
|
||||
public override Task Import(params ImportTask[] imports)
|
||||
{
|
||||
// encapsulate task as we don't want to begin the import process until in a ready state.
|
||||
|
||||
// ReSharper disable once AsyncVoidLambda
|
||||
// TODO: This is bad because `new Task` doesn't have a Func<Task?> override.
|
||||
// Only used for android imports and a bit of a mess. Probably needs rethinking overall.
|
||||
var importTask = new Task(async () => await base.Import(imports).ConfigureAwait(false));
|
||||
|
||||
waitForReady(() => this, _ => importTask.Start());
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Containers.Markdown;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Wiki.Markdown
|
||||
@ -32,11 +33,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new WikiMarkdownImage(linkInline)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new BlockMarkdownImage(linkInline),
|
||||
parentTextComponent.CreateSpriteText().With(t =>
|
||||
{
|
||||
t.Text = linkInline.Title;
|
||||
@ -45,5 +42,50 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
private class BlockMarkdownImage : WikiMarkdownImage
|
||||
{
|
||||
public BlockMarkdownImage(LinkInline linkInline)
|
||||
: base(linkInline)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override ImageContainer CreateImageContainer(string url) => new BlockImageContainer(url);
|
||||
|
||||
private class BlockImageContainer : ImageContainer
|
||||
{
|
||||
public BlockImageContainer(string url)
|
||||
: base(url)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override Sprite CreateImageSprite() => new ImageSprite();
|
||||
|
||||
private class ImageSprite : Sprite
|
||||
{
|
||||
public ImageSprite()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Width > Parent.DrawWidth)
|
||||
{
|
||||
float ratio = Height / Width;
|
||||
Width = Parent.DrawWidth;
|
||||
Height = ratio * Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
[JsonIgnore]
|
||||
public virtual bool UserPlayable => true;
|
||||
|
||||
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to true.")] // Can be removed 20211009
|
||||
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to false.")] // Can be removed 20211009
|
||||
public virtual bool Ranked => false;
|
||||
|
||||
/// <summary>
|
||||
|
@ -768,6 +768,7 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
|
||||
HasFailed = true;
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
|
||||
// could process an extra frame after the GameplayClock is stopped.
|
||||
@ -950,6 +951,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
screenSuspension?.Expire();
|
||||
|
||||
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
|
||||
if (prepareScoreForDisplayTask == null)
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
|
||||
// To resolve test failures, forcefully end playing synchronously when this screen exits.
|
||||
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
|
||||
|
@ -12,6 +12,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SoloPlayer : SubmittingPlayer
|
||||
{
|
||||
public SoloPlayer()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
protected SoloPlayer(PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
}
|
||||
|
||||
protected override APIRequest<APIScoreToken> CreateTokenRequest()
|
||||
{
|
||||
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
|
||||
@ -27,9 +37,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
|
||||
{
|
||||
Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
|
||||
var beatmap = score.ScoreInfo.Beatmap;
|
||||
|
||||
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
|
||||
Debug.Assert(beatmap.OnlineBeatmapID != null);
|
||||
|
||||
int beatmapId = beatmap.OnlineBeatmapID.Value;
|
||||
|
||||
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private TaskCompletionSource<bool> scoreSubmissionSource;
|
||||
|
||||
protected SubmittingPlayer(PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
@ -106,27 +108,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
|
||||
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
||||
if (token == null)
|
||||
return;
|
||||
await submitScore(score).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
var request = CreateSubmissionRequest(score, token.Value);
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
var exiting = base.OnExiting(next);
|
||||
|
||||
request.Success += s =>
|
||||
{
|
||||
score.ScoreInfo.OnlineScoreID = s.ID;
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
submitScore(Score);
|
||||
|
||||
request.Failure += e =>
|
||||
{
|
||||
Logger.Error(e, "Failed to submit score");
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
await tcs.Task.ConfigureAwait(false);
|
||||
return exiting;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -143,5 +134,33 @@ namespace osu.Game.Screens.Play
|
||||
/// <param name="score">The score to be submitted.</param>
|
||||
/// <param name="token">The submission token.</param>
|
||||
protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
|
||||
|
||||
private Task submitScore(Score score)
|
||||
{
|
||||
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
||||
if (token == null)
|
||||
return Task.CompletedTask;
|
||||
|
||||
if (scoreSubmissionSource != null)
|
||||
return scoreSubmissionSource.Task;
|
||||
|
||||
scoreSubmissionSource = new TaskCompletionSource<bool>();
|
||||
var request = CreateSubmissionRequest(score, token.Value);
|
||||
|
||||
request.Success += s =>
|
||||
{
|
||||
score.ScoreInfo.OnlineScoreID = s.ID;
|
||||
scoreSubmissionSource.SetResult(true);
|
||||
};
|
||||
|
||||
request.Failure += e =>
|
||||
{
|
||||
Logger.Error(e, "Failed to submit score");
|
||||
scoreSubmissionSource.SetResult(false);
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
return scoreSubmissionSource.Task;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -127,6 +127,7 @@ namespace osu.Game.Skinning.Editor
|
||||
public override bool HandleFlip(Direction direction)
|
||||
{
|
||||
var selectionQuad = getSelectionQuad();
|
||||
Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
|
||||
|
||||
foreach (var b in SelectedBlueprints)
|
||||
{
|
||||
@ -136,10 +137,8 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
updateDrawablePosition(drawableItem, flippedPosition);
|
||||
|
||||
drawableItem.Scale *= new Vector2(
|
||||
direction == Direction.Horizontal ? -1 : 1,
|
||||
direction == Direction.Vertical ? -1 : 1
|
||||
);
|
||||
drawableItem.Scale *= scaleFactor;
|
||||
drawableItem.Rotation -= drawableItem.Rotation % 180 * 2;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1,14 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -16,7 +20,7 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// A player that exposes many components that would otherwise not be available, for testing purposes.
|
||||
/// </summary>
|
||||
public class TestPlayer : Player
|
||||
public class TestPlayer : SoloPlayer
|
||||
{
|
||||
protected override bool PauseOnFocusLost { get; }
|
||||
|
||||
@ -35,6 +39,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
||||
|
||||
public bool TokenCreationRequested { get; private set; }
|
||||
|
||||
public Score SubmittedScore { get; private set; }
|
||||
|
||||
public new bool PauseCooldownActive => base.PauseCooldownActive;
|
||||
|
||||
public readonly List<JudgementResult> Results = new List<JudgementResult>();
|
||||
@ -49,6 +57,20 @@ namespace osu.Game.Tests.Visual
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
|
||||
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
|
||||
|
||||
protected override APIRequest<APIScoreToken> CreateTokenRequest()
|
||||
{
|
||||
TokenCreationRequested = true;
|
||||
return base.CreateTokenRequest();
|
||||
}
|
||||
|
||||
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
|
||||
{
|
||||
SubmittedScore = score;
|
||||
return base.CreateSubmissionRequest(score, token);
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
{
|
||||
// Generally, replay generation is handled by whatever is constructing the player.
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.2.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.630.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
<PackageReference Include="Sentry" Version="3.6.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
|
Reference in New Issue
Block a user