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https://github.com/osukey/osukey.git
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Move autospin logic to mods
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@ -73,7 +73,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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public bool AutoSpin { get; set; } = false;
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public bool Valid => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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public bool Trackable { get; set; }
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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@ -95,22 +96,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override void Update()
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{
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base.Update();
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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bool valid = spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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var delta = thisAngle - lastAngle;
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if (valid && AutoSpin)
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Rotate(6f);
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else
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{
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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if (Valid && tracking && Trackable)
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Rotate(delta);
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var delta = thisAngle - lastAngle;
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if (valid && tracking)
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Rotate(delta);
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lastAngle = thisAngle;
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}
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lastAngle = thisAngle;
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if (Complete && updateCompleteTick())
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{
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