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Switch Guid implementation temporarily to avoid compile time error
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@ -12,7 +12,14 @@ namespace osu.Game.Input.Bindings
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public class RealmKeyBinding : RealmObject, IHasGuidPrimaryKey, IKeyBinding
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public class RealmKeyBinding : RealmObject, IHasGuidPrimaryKey, IKeyBinding
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{
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{
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[PrimaryKey]
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[PrimaryKey]
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public Guid ID { get; set; }
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public string StringGuid { get; set; }
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[Ignored]
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public Guid ID
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{
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get => Guid.Parse(StringGuid);
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set => StringGuid = value.ToString();
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}
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public int? RulesetID { get; set; }
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public int? RulesetID { get; set; }
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