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Add hardware acceleration toggle
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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public class VideoSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GraphicsSettingsStrings.VideoHeader;
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private Bindable<HardwareVideoDecoder> hardwareVideoDecoder;
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private SettingsCheckbox hwAccelCheckbox;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config)
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{
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hardwareVideoDecoder = config.GetBindable<HardwareVideoDecoder>(FrameworkSetting.HardwareVideoDecoder);
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Children = new Drawable[]
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{
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hwAccelCheckbox = new SettingsCheckbox
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{
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LabelText = GraphicsSettingsStrings.UseHardwareAcceleration,
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},
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};
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hwAccelCheckbox.Current.Default = hardwareVideoDecoder.Default != HardwareVideoDecoder.None;
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hwAccelCheckbox.Current.Value = hardwareVideoDecoder.Value != HardwareVideoDecoder.None;
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hwAccelCheckbox.Current.BindValueChanged(val =>
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{
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hardwareVideoDecoder.Value = val.NewValue ? HardwareVideoDecoder.Any : HardwareVideoDecoder.None;
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});
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}
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}
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}
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