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Rename things in PulpFormation
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@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public BananaPulpFormation()
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{
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Add(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
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Add(new Vector2(0, 0.05f), new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f));
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AddPulp(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
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AddPulp(new Vector2(0, 0.05f), new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f));
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}
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}
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}
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