diff --git a/osu.Game/Graphics/UserInterface/LoadingLayer.cs b/osu.Game/Graphics/UserInterface/LoadingLayer.cs index 29b0201225..9f6177c226 100644 --- a/osu.Game/Graphics/UserInterface/LoadingLayer.cs +++ b/osu.Game/Graphics/UserInterface/LoadingLayer.cs @@ -20,6 +20,8 @@ namespace osu.Game.Graphics.UserInterface /// public class LoadingLayer : LoadingSpinner { + private readonly bool blockInput; + [CanBeNull] protected Box BackgroundDimLayer { get; } @@ -28,9 +30,11 @@ namespace osu.Game.Graphics.UserInterface /// /// Whether the full background area should be dimmed while loading. /// Whether the spinner should have a surrounding black box for visibility. - public LoadingLayer(bool dimBackground = false, bool withBox = true) + /// Whether to block input of components behind the loading layer. + public LoadingLayer(bool dimBackground = false, bool withBox = true, bool blockInput = true) : base(withBox) { + this.blockInput = blockInput; RelativeSizeAxes = Axes.Both; Size = new Vector2(1); @@ -52,6 +56,9 @@ namespace osu.Game.Graphics.UserInterface protected override bool Handle(UIEvent e) { + if (!blockInput) + return false; + switch (e) { // blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.