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Fix overlay group + depth
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@ -435,9 +435,9 @@ namespace osu.Game
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
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loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
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var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
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var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(new LoginOverlay
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loadComponentSingleFile(new LoginOverlay
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{
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{
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@ -479,7 +479,7 @@ namespace osu.Game
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}
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}
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// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
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// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
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var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile, changelogOverlay };
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var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
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overlays.AddRange(informationalOverlays);
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overlays.AddRange(informationalOverlays);
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foreach (var overlay in informationalOverlays)
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foreach (var overlay in informationalOverlays)
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@ -493,7 +493,7 @@ namespace osu.Game
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}
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}
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// ensure only one of these overlays are open at once.
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct };
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var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay };
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overlays.AddRange(singleDisplayOverlays);
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overlays.AddRange(singleDisplayOverlays);
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foreach (var overlay in singleDisplayOverlays)
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foreach (var overlay in singleDisplayOverlays)
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