From a46be45a71b9b70ca1b70b68d54d33a625070a4c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Sep 2020 18:12:03 +0900 Subject: [PATCH] Fix OSD occasionally display incorrect play/pause state --- osu.Game/Overlays/Music/MusicKeyBindingHandler.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs index 78e6ba1381..277fb1a35d 100644 --- a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs +++ b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs @@ -33,9 +33,11 @@ namespace osu.Game.Overlays.Music switch (action) { case GlobalAction.MusicPlay: - if (musicController.TogglePause()) - onScreenDisplay?.Display(new MusicActionToast(musicController.IsPlaying ? "Play track" : "Pause track")); + // use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842) + bool wasPlaying = musicController.IsPlaying; + if (musicController.TogglePause()) + onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track")); return true; case GlobalAction.MusicNext: