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Rename BeatmapCollectionManager -> CollectionManager
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@ -28,7 +28,7 @@ namespace osu.Game.Collections
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private const float button_width = item_height * 0.75f;
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/// <summary>
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/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.
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/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="CollectionManager"/>.
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/// </summary>
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public IBindable<bool> IsCreated => isCreated;
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@ -38,7 +38,7 @@ namespace osu.Game.Collections
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/// Creates a new <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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/// <param name="item">The <see cref="BeatmapCollection"/>.</param>
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/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.</param>
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/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="CollectionManager"/>.</param>
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public DrawableCollectionListItem(BeatmapCollection item, bool isCreated)
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: base(item)
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{
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@ -63,7 +63,7 @@ namespace osu.Game.Collections
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private readonly BeatmapCollection collection;
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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private Container textBoxPaddingContainer;
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private ItemTextBox textBox;
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@ -159,7 +159,7 @@ namespace osu.Game.Collections
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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private readonly BeatmapCollection collection;
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