Rename BeatmapCollectionManager -> CollectionManager

This commit is contained in:
smoogipoo
2020-09-09 15:31:08 +09:00
parent 5d9ce0df98
commit 4ddf5f054b
11 changed files with 25 additions and 25 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Collections
private const float button_width = item_height * 0.75f;
/// <summary>
/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.
/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="CollectionManager"/>.
/// </summary>
public IBindable<bool> IsCreated => isCreated;
@ -38,7 +38,7 @@ namespace osu.Game.Collections
/// Creates a new <see cref="DrawableCollectionListItem"/>.
/// </summary>
/// <param name="item">The <see cref="BeatmapCollection"/>.</param>
/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.</param>
/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="CollectionManager"/>.</param>
public DrawableCollectionListItem(BeatmapCollection item, bool isCreated)
: base(item)
{
@ -63,7 +63,7 @@ namespace osu.Game.Collections
private readonly BeatmapCollection collection;
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
private Container textBoxPaddingContainer;
private ItemTextBox textBox;
@ -159,7 +159,7 @@ namespace osu.Game.Collections
private DialogOverlay dialogOverlay { get; set; }
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
private readonly BeatmapCollection collection;