mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Inline single usage of StoryboardFile
to avoid interface default method woes
This commit is contained in:
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
|
||||
@ -62,9 +61,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public string StoryboardFile => ((IBeatmapSetInfo)this).StoryboardFile;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
|
||||
/// The path returned is relative to the user file storage.
|
||||
|
Reference in New Issue
Block a user